Chaos Corona for 3ds Max > [Max] Daily Builds

The new Corona Converter feedback thread

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JG_monomiru:
Yep the IOR thing is really annoying.

maru:
About this point:


--- Quote from: brr on 2022-07-05, 17:27:26 ---01. Chaos Cosmos assets using only .tx textures. The only benefit of this format is mipmapping. Does corona renderer support this internal mipmap instructions or it is currently used in "read only" mode ?
      If corona have some internal benefits using .tx textures, it will be great to have the option in converter to convert classic jpg/png/tiffs to tx format. If not, then it will be great to have the option to convert tx textures back to common jpg file format.

--- End quote ---

We only have initial support for TX textures so that we can render Cosmos assets. We are working on some improvements (out of core rendering of textures) that would work not only with TX but with all texture formats. The main benefit is potentially saving a lot of RAM. This is listed for V9 at https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max


danio1011:
1 - I often convert VRay or legacy Corona materials and it drops a map into an IOR slot.  It would be GREAT to have a feature to turn this off (similar to forcing 'non-metal.') 

2 - The above behavior also often kicks an error 'Falloff map in Fresnel mode is not supported in Base IOR Slot.'  If it's not supported, why would the converter put a fresnel falloff in IOR in the first place...?

Thanks!
Daniel

marchik:
For some reason all of the 3 latest daily builds give me this error on the converter start

the error appears when starting any of the "new" versions of the converter, I checked starting from 2.04
"old" 1.46 version runs without problems

I have 2 versions of 3ds max installed on my machine 2022.3 and 2023.2, Corona is in each

I've tried
* reinstalling Corona in different configs multiple times
* deleting the ENU folder
* deleting CoronaConverter.ini
* increasing initial heap allocation

brr:

--- Quote from: maru on 2022-08-04, 09:40:10 ---About this point:


--- Quote from: brr on 2022-07-05, 17:27:26 ---01. Chaos Cosmos assets using only .tx textures. The only benefit of this format is mipmapping. Does corona renderer support this internal mipmap instructions or it is currently used in "read only" mode ?
      If corona have some internal benefits using .tx textures, it will be great to have the option in converter to convert classic jpg/png/tiffs to tx format. If not, then it will be great to have the option to convert tx textures back to common jpg file format.

--- End quote ---

We only have initial support for TX textures so that we can render Cosmos assets. We are working on some improvements (out of core rendering of textures) that would work not only with TX but with all texture formats. The main benefit is potentially saving a lot of RAM. This is listed for V9 at https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max

--- End quote ---

Hello Maru,

thanks for the information!

may I ask you - where can I found some detailed information about vray materials and vray texture nodes which are supported (and not) by corona converter ?

a lot of cool information here, but not what I'm searching now:
https://support.chaos.com/hc/en-us/articles/4526289638033-How-to-use-the-Corona-Converter-Corona-7-and-newer-

I'm looking for something like this:
https://docs.chaos.com/display/VMAX/V-Ray+Scene+Converter

I found some text in converter itself, but the content between it and "convert by class" list is different.

Best regards

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