Chaos Corona for 3ds Max > [Max] Resolved Bugs

Mix material does not support Displacement

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johan belmans:
Hi

Mix material does not support Displacement, it causes Max to crash upon rendering

see http://forum.corona-renderer.com/index.php/topic,2771.0.html

Johan

johan belmans:
And I figured out that the CornonaMixTex and the standard Mix material or not equal
Anyone a slolution?

Ludvik Koutny:
Mix texture does blend between the two inputs. CoronaMixText does more mathematical operations, Add being the default one. So Adding pixels together of course produces different results than blending between them :)

Ondra:

--- Quote from: belly on 2014-02-19, 11:22:14 ---Hi

Mix material does not support Displacement, it causes Max to crash upon rendering

see http://forum.corona-renderer.com/index.php/topic,2771.0.html

Johan

--- End quote ---

Can you post the problematic scene, or the crashing part? It works for my simple example:

johan belmans:
Hi Keymaster

I will have to change the title of this thread. :-)
After preparing a file for you, where I changed my displacement settings (render settings) back to the defaults one, the file did render with mix map in the displacement slot. But If I lowered the displacements settings so I would get less displacement, Max is crashing.

Is this normal? If can still send you the file when you need it.

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