Chaos Corona for 3ds Max > [Max] Daily Builds

Caustics playground!

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marchik:

--- Quote from: lupaz on 2021-12-09, 22:11:55 ---This is really good caustics from Otoy:

https://www.facebook.com/groups/OctaneRender/permalink/2048831091960625/

--- End quote ---
I have been thinking for a long time that if Corona remains proudly CPU based, it would be great to shift all sorts of secondary tasks to the GPU, for example, denoiser, caustics, bloom and glare, etc., it would be a really efficient use of resources, I understand how complicated this task is but maybe one day :D

romullus:

--- Quote from: lupaz on 2021-12-09, 22:11:55 ---This is really good caustics from Otoy:

--- End quote ---

I think that's the understatement of the year. That video is simply mind blowing.

alexyork:
That is very impressive although it's a super duper simple scene. I'd love to see it applied to a complex scene.

rowmanns:
Hi Guys,

We implemented some changes to the caustics render elements in the last daily build. These should hopefully improve the include/exclude feature we implemented previously.


--- Quote ---
* Caustics
* Added the following options to caustic render element
* Include direct - includes directly visible caustics in render element
* Include reflected - includes caustics visible through reflection (and then possible following reflection/refractions)
* Include refracted - includes caustics visible through refraction (and then possible following reflection/refractions)
* Include GI - includes caustics visible through GI
--- End quote ---

I'm interested to hear your feedback on it. You can grab the build from here: https://forum.corona-renderer.com/index.php?topic=33839.msg193564#msg193564

Thanks,

Rowan

alexyork:
These look really useful! Nice work guys. Will hopefully get a chance to test a DB soon to give these a go.

Cheers,

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