Recent Posts

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91
[Max] I need help! / Re: mapping help
« Last post by romullus on 2024-04-21, 23:44:21 »
I'm glad to hear that you find my effort useful :]

There is, at the moment, one thing I don't understand in your setup. In the modifier panel, there is something called "transform gold text" and "transform cut-out". what are these doing exactly? Also if I search for that modifier in the modifier list, I cannot find it. Is it a 3rd party plugin? If so, where can I get it?

Those are standard 3ds Max UVW xform modifiers, i just renamed them to inform you what's their purpose (it didn't help though ;]). They're there so you could procedurally adjust size and location of label and its graphics. I think i also instanced one of them to the bottle object, so if you adjust the label, bottle's displacement should follow along. P.S. you can rename any modifier in the stack by right clicking on it - sometimes it's useful to help you keep track in a bigger scene, especially if you know that you'll have to come back to it sometime in the future.

Label mesh uses live boolean, so be careful if you'll want to move the bottle in your scene, make sure to also move hidden "cutter" object, or better yet just collapse boolean modifier - it's not needed for your scene, i added it just to show how the scene can be made a bit more procedural.

Couple things i forgot to mention in my previous message - i noticed that your bottle's walls are unrealistically thin. I'd suggest to make them thicker if you want to get more realistic result. Also for glass with varying thickness you almost always want to use absorption. It's turned on in the new glass material, you can turn it on and off and observe how it changes the look. And don't be afraid to experiment with absorption colour and thickness - i just entered quite random values, i'm sure you'll be able to achieve even better results by experimenting with those two values.

And finally - your liquid was open mesh, that's a big no no for any material that has non zero refraction or volumetrics. I fixed this, but try to keep this in mind for the future.
92
Gallery / CS1 by NOOM
« Last post by mench.vis on 2024-04-21, 23:01:36 »
CS1 by NOOM
Visualization: @mench.vis
Design: @noomhome

Cooperation ⬇️

📩 info@menchvis.com

#productdesign #architecturalvisualisation #instarender #render #rendering #cgi
#3dmaxcorona #3drenders #architecturaldetail #dailyrender #architecturelovers #designmilk
#coronarender #cgarchitect #cgarts #furmiture #archilovers #perfectrender
93
[Max] I need help! / Re: mapping help
« Last post by Erich on 2024-04-21, 22:56:11 »
So i had some spare time to mess with your scene. I moved my edits to separate layer, so you can switch it on and off and see how it compares to the original. I tried to add the names to the changes i've made, so that it would be easier for you to understand everything. You'll notice that the look has changed significantly, this is mostly due to the fact that i removed knurling where it technically shouldn't be. If you prefer the old look, you can go to the bottle's edit poly modifier and change material IDs for the inside of the bottle from 1 to 2 (or vice versa, i can't remember now what is what :]).

BTW, the issue with not displaying textures was with your viewport setup and the issue with the label opacity texture not working was in Corona bitmap - for some reason it does not handle correctly images with alpha. I would recommend to refrain from using textures with alpha, unless you really need it and you know what you're doing.

Hi Romullus. I have to say WOW! Thank you so much for all that work you put into this. I would never have thought about many of the things you added (composite maps, gradient ramps, etc.) But your results are suburb! I will need to take some time and thoroughly study what you did and why, but I so appreciate all that you have done.

There is, at the moment, one thing I don't understand in your setup. In the modifier panel, there is something called "transform gold text" and "transform cut-out". what are these doing exactly? Also if I search for that modifier in the modifier list, I cannot find it. Is it a 3rd party plugin? If so, where can I get it?

Thanks again. You really went above and beyond what I was hoping for in your efforts to help me out with this.

I really wish there were more tutorials available online that covered this kind of work. I know corona is mainly used for Archvis, but surely there are others using it for Product Visualization. I am hoping the team at Corona, and others,  will begin to include these kind of use cases in the future.
94
[Max] I need help! / Re: Corona displacement mod problem
« Last post by romullus on 2024-04-21, 22:00:55 »
Hmm, that makes no sense, because if there were issues with UVs or unwrap modifier, you would see problems with diffuse texture as well. Can you try to replicate it with any other displacement texture, preferably with the one that you could safely share.
95
Gallery / Silence - personal project
« Last post by Kost4d on 2024-04-21, 18:39:16 »
In the serene embrace of the woods, where the morning sun kisses the lake’s edge and the wooden cabin nestles in quietude, we find our sanctuary. Here, the world’s clamor fades, and the hush of nature grants us the clarity to listen. To listen not to the echoes of society’s voice, but to the whispers of our soul. Are these whispers our truth? Our moral compass? Our reality? Only the passage of time will unveil their authenticity.







96
Interesting, I will try this as well. Think they need to sort this out, we pay good money for their library and should work, take for example Stefan-L's amazing ones! Work flawlessly. Will send Siger another email and keep you posted... Have a good week :-)
97
[Max] I need help! / Re: Corona displacement mod problem
« Last post by lukado on 2024-04-21, 17:51:04 »
Results are same in rendering as in IR. What I realize it got something with unwrap and editable poly, because when I apply displacement to simple box it is ok on all sides of box. As soon as I convert simple box to editable poly and apply unwrap and  displacement, one side of box got displacement and other side is "flat". Below is example of same model that shows front and back side of the model.
98
since i withdrew access to the siger file i no longer have any problems with opening scenes
99
[Max] I need help! / Re: Corona displacement mod problem
« Last post by romullus on 2024-04-21, 15:43:11 »
If you're checking displacement in IR (interactive rendering), then be aware, that Corona uses adaptive tessellation and surfaces that are not in view at the start of the rendering will have much lower, or no subdivision at all and thus displacement will be significantly worse, or even non existent. When you change the view in IR, the displacement will not be updated, until you restart the rendering.
100
[Max] I need help! / Corona displacement mod problem
« Last post by lukado on 2024-04-21, 15:26:52 »
Hello everyone,

I have problem with Corona Displacement mod. I have Editable poly object with unwrap map and Coronadisplacementmod  applied. As you can see on attached images, not all surfaces have displacement visible (image 1). When I turn my object around (image 2), displacement is applied to back side of model. How can I achieve displacement visible on all sides of object?
Thanks
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