Not sure if this is the right place, but are there any plans for textures plugged into the Hair material to pick up the UV coordinates of the emitter object when using Max Hair&Fur? Right now it always renders as one solid color.
PS: Since I'm using Max 2018, which no longer has Mental Ray, I've plugged the Corona Hair Material in the "custom shader" slot of the H&F modifier. This seems to work except for the UV issue.
Also, could we have the option of having the emitter object render? Right now it automatically disappears.