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Messages - 3DsChobo

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16
[Max] Tutorials & Guides / Re: My Corona caustic aproach
« on: 2016-08-11, 19:14:08 »
Could someone please explain how to setup a pool like above?
I need to do an animation of a shallow basin and somehow the caustic generator
filters the caustics when you look through it. The caustics can be only seen when the watersurface
is lifted. Unfortunately, removing the the "visible to camera flag" doesnt help in this situation.


17
i just saw that the corona light lister script can handle light materials as well. so nevermind ;)

18
when debugging/optimizing scenes from other artists I usually turn off all lights and then turn them on one after another. when there are many different lightmaterials this can be pretty tiring.

So id like to have a global checkbox called "emit light from lightmaterial" or similar.


19
Would it be rude to bring this topic up again?
I'd really like to have it.

I mean copying the VFB output in a max window is one thing. But having two or more pictures exactly aligned on top of each other and slide between them without the need to go into photoshop or something like that would improve the workflow quite a bit.

20
just curiuos:
why do you need a background color for a z-depth pass? i cant think of a scenario where i would want this.

21
yes plz. this is quite annoying, though there is a way around it.

- use the same png that contains the rgb in the opacity slot
- use the alpha as grey radiobutton
- insert a color correction map and invert the alpha (the invert button on the output section wont work)

22
[Max] Resolved Feature Requests / Re: skymap
« on: 2015-04-27, 17:39:58 »
In this case...
could someone please move this to the feature requests? ;)

23
i'd like to do a 24h sunstudy (including the night hours). unfortunately the corona skymap does not allow the sun to get below the horizon right now.

24
I was really pleased with the changes to the camera mod in 1.0 but a small detail is
still nagging me and I think it wouldn't be too hard to fix this:

When using the camera modifier it automatically freezes the EV to the values set in the modifier thus making it
impossible to change it interactively.

But sometimes the sole purpose of using the camera modifier is for example to make a spherical cam.

Then there is no way to easily set the appropriate EV because you cant change it on the fly with the cam mod
but you cant render spherical without it. ;)

So please add another checkbox or move the EV setting to the other tone mapping controls within the camera mod I would be
forever grateful.

25
[Max] Resolved Bugs / Re: All renderelements are black
« on: 2015-03-26, 11:08:42 »
we switched to 1.0 as soon as it was there. yes we had this problem before so its not the first time.
no we are not using the render only elements feature.

26
[Max] Resolved Bugs / All renderelements are black
« on: 2015-03-25, 19:10:15 »
sometimes when rendering with corona all render elements are plain black.
Noone in the office knows exactly how to avoid this or what causes it but many already experienced this problem.

First it looked like it only occurs when the renderoutput overwrites already existing images but now I just had the same problem though I cleared the output folder before.

Some claim it happens especially when rendering with DR. I can neither confirm nor falsify this.

What I did find out is that you can get away with saving every pass manually after rendering. But this can't be done for animation or rendering with backburner.

So if someone knows what im talking about and has a solution I would like to know it


27
[Max] I need help! / Re: clamping of relections
« on: 2015-01-14, 15:17:26 »
thanks, that makes it much clearer to me.

28
[Max] I need help! / clamping of relections
« on: 2015-01-14, 12:52:06 »
in the tooltips of the corona setting it says lowering the max sample intensity will result in clamping of reflections and other stuff.

can someone please describe what clamping exactly means? because i cant find a suitable translation for this word.

29
Working with multiple cameras in a scene can be somewhat tiresome if you can't manage important settings on a per camera basis.
The corona camera modifier does a good job at defining exposure this way but it could be improved :).


First of all: Defining the exposure via shutter speed and iso etc is admittedly much more professional but in most cases I would just testrender a frame and use the VFB  exposure spinner until I am satisfied with the result. Now I would like to transfer that value to my Camera without doing the math and another testrender to confirm my math was right, preferably by the click of a button or the opportunity to enter the exact same value to my camera modifier.

Secondly: Though the DOF in corona is pretty cheap when it comes to rendertime, I very much prefer to add DOF in post for it often saves me a lot of trouble.
Now that requires me to set the camera range in the Z-depth pass per camera which is not possible at the moment.

I am sure there are more useful settings that one could attach to a camera directly instead to a global render variable but these are the ones I would definitely need.

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