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[Max] I need help! / Re: How to sample small lights consistently ?
« on: 2023-09-13, 16:32:42 »
Thx both for the answers, will try and get back with the result.
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I always felt this should be run-time operation behind the scenes done by renderer and not to be externalized into actual physical file on hard drive. Similar to GPU texture compression (weird that never happened in offline rendering, it's massive resource saver with minimal artefacting for most common bitmaps).
I am already angry by the insistence of many texture shops (like textures.com) to give me uncompressed TIFF files. Like I absolutely do not need 16bit lossless & uncompressed AO 500 MB AO bitmap. JPEGs for all but displacement is the right way.