Hello all,
I'm working on a set of 360s for a client. I usually do stills for them, but this time around they've asked for panos for their Oculus Go.
I recently got a headset myself to test before sending, and so far the results have been decent. I'm just looking to improve things as I head towards the final renderings. I have of course watched the very helpful Corona VR tutorial video and browsed around online quite a bit.
In no particular order I'm wondering:
-Spherical vs Cube (both stereo) preferences?
-If I go Cube I'm assuming I disable image filtering? Would I also disable de-noising and bloom and glare? Or no? Disable sharpening\blurring in VFB?
-Recommended max rendering size for each...I'm guessing about 18k x 1.5k for stereo cube and....8k x 8k for stereo spherical? Or are those still too low?
Anyway, any thoughts or feedback on the above would be appreciated. I'm going to give stereo cube a shot today, see if I like it any better than stereo spherical.
Thanks all!
Daniel
EDIT: Oh, I'm also getting kind of a 'sparkle' effect on some materials that might be a little noisy. I almost think it's the difference between left eye and right eye noise. I'm trying to optimize my scene but wondering if that's something avoidable?
EDIT 2: I'm discovering that the latest 360s app doesn't like the way that Corona\VRay exports cubemaps....
https://forums.oculusvr.com/community/discussion/51935/new-version-oculus-360-photos-doesnt-support-cubemap-and-subfolders-anymore