Author Topic: Pale.  (Read 27234 times)

2019-08-28, 13:41:11

Nefeli Kallianou

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Hi guys! This is our last project i created with my colleague John Ninos.


Pale is a project that involved designing and visualizing an apartment that will be carefully composed to accommodate a set of images for branding purposes. We were committed to produce a bright flat with enlarged spaces, in modern minimalistic mood, maximizing as much natural light as possible. Having finished with our commercial part we got to develop our project a step further.


Pale.



ARCHITECTURE & INTERIOR


Pale interior concept residence is fluid and minimalistic, with tactile elegance emphasize on bright architectural aesthetic encompassing living, kitchen and dining room in an open space with no official dividing. The neutral Pale palette is displayed through raw materials including concrete, dry-shade terrazzo, glass, wood and plaster. Natural stone and concrete floors reflect natural light from full-height arch shaped openings bringing nature’s influence inside the house and referencing the colours of Nordic ambient. For the furnishing layout we pumped most of our items from Danish design brands. You’ll spot some design pieces by Bolia as the Herringbone Patterned Bar cabinet by the Luxe series combined with the Calice vase in warmth orange and the rod bookcase of glass and powder coated steel that lays behind the Eave modular sofa by Menu. We chose the PP589 Bench an iconic decades-old design from 1953 which originally conceived by Hans Wegner. Some decorative props are the Criver sculpture and the Sphere Vases from 101 Cph. Additionally we implement some furniture pieces with viennese weave that creates a mute and calm effect among the rough concrete surfaces.
 


CGI & ANIMATION

In the technical aspects, having finished with key framing of camera movements our purpose was  to give life and experiment with some props. Our intention was to achieve a feeling of a breeze that penetrates the main bedroom. With that being said we used Marvelous Designer to implement a wind simulation in order to give a slightly movement. Additionally a waving flame was added to the candle to enhance the flurry effect, which technical knowledge was absorbed by Johannes Lindqvist inspiring tutorials found on Patreon.


SCANNED TEXTURES

In the book close up shot we chose the Friendly Shade's Cotton Fabric 02 that pops up every little detail of the blanket's surface. As orange is the dominant colour in this shot we were looking for some kind of dried plant textures to pair it. We ended up using the megascans library, which variaty let us great freedom to choose.

Several scanned textures from both resources were used throughout Pale.


You can check the full project presentation on Behance:
https://www.behance.net/gallery/83794375/Pale

We hope you enjoy!

















« Last Edit: 2019-08-28, 14:21:19 by Nefeli Kallianou »

2019-08-28, 14:02:01
Reply #1

romullus

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It looks that you forgot most important part - insert pictures ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-08-28, 14:45:14
Reply #2

Nefeli Kallianou

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It looks that you forgot most important part - insert pictures ;]


haha basically I miss clicked before the post was ready and it seems there was no way back, didn't have a delete button option :P

2019-08-28, 15:04:09
Reply #3

arqrenderz

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WOW, perfect color pallete, nice cameras, music and theme. Perfect, Congrats!

2019-08-28, 15:16:18
Reply #4

agentdark45

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Wow, really great set of images! What's the exterior light setup here?

One small criticism on the animation is that it looks a tiny bit "choppy", was it done at 24fps?
Vray who?

2019-08-28, 16:14:46
Reply #5

steyin

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Very lovely.

2019-08-28, 16:37:40
Reply #6

Nefeli Kallianou

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WOW, perfect color pallete, nice cameras, music and theme. Perfect, Congrats!


Thank you for your kind words, glad to hear that!

2019-08-28, 16:43:37
Reply #7

Nefeli Kallianou

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Wow, really great set of images! What's the exterior light setup here?

One small criticism on the animation is that it looks a tiny bit "choppy", was it done at 24fps?

That's nice to hear, thank you for your feedback!
We have used an Hdri to light up the scene combined with some light planes.
Yes, exactly the animation was done in 24 fps.

2019-08-28, 16:53:20
Reply #8

zbieraj

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3ds Max or Cinema 4D?

2019-08-28, 17:08:41
Reply #9

agentdark45

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That's nice to hear, thank you for your feedback!
We have used an Hdri to light up the scene combined with some light planes.
Yes, exactly the animation was done in 24 fps.

Thanks for the reply! Would you mind posting up a link to where I can purchase the HDRI? Looks really clean/neutral without a colour cast (did you colour correct it?). I tend to shy away from HDRI's due to the colour cast issue (especially with white walls), generally sticking with Corona Sun + Sky which gives me quite a bit of control. That last render is epic - pure studio photo quality!

Re the animation I've found myself recently rendering at 30fps with fairly heavy motion blur then interpolating to 60fps in Resolve to get rid of the "juddering" that I sometimes get at 24fps on pan/zoom shots.
Vray who?

2019-08-28, 20:29:11
Reply #10

jamesdowling

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These are such a nice set of renders! The styling and colour palete are spot on, well done :)

2019-08-28, 20:58:46
Reply #11

rampally

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Excellent job well executed.

2019-08-28, 21:11:33
Reply #12

cgbeast

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Important stuff: Render times per keyframe? In-house farm or outside farm? Noise level and denoising settings?

2019-08-29, 12:12:08
Reply #13

Nefeli Kallianou

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Very lovely.

Glad to hear that, thanks!

2019-08-29, 13:10:45
Reply #14

Nefeli Kallianou

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That's nice to hear, thank you for your feedback!
We have used an Hdri to light up the scene combined with some light planes.
Yes, exactly the animation was done in 24 fps.

Thanks for the reply! Would you mind posting up a link to where I can purchase the HDRI? Looks really clean/neutral without a colour cast (did you colour correct it?). I tend to shy away from HDRI's due to the colour cast issue (especially with white walls), generally sticking with Corona Sun + Sky which gives me quite a bit of control. That last render is epic - pure studio photo quality!

Re the animation I've found myself recently rendering at 30fps with fairly heavy motion blur then interpolating to 60fps in Resolve to get rid of the "juddering" that I sometimes get at 24fps on pan/zoom shots.

Well for most of the scenes we used an HDRI from "HDRI Hub" we don't color correct them we usually choose a cloudy one to avoid blue/purple overcast. In some separate scenes we used corona sun combined with an HDRI (the entry scene of animation and the bedroom-closet shot). Finally, in the living room we used an HDRI we created from a previous project called "5th floor apartment", could call it inception!

https://www.hdri-hub.com/

Regarding the animation part, thank you for your tip will give it a try in Resolve next time!

 We had tried in the past slowing it down in After Effects mostly to avoid render time. Although personally I prefer 30 fps in compare to 60 fps cause it feels more cinematic.


2019-08-29, 16:07:39
Reply #15

Nefeli Kallianou

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2019-08-29, 16:17:00
Reply #16

Nefeli Kallianou

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Important stuff: Render times per keyframe? In-house farm or outside farm? Noise level and denoising settings?
Our render times were 25-40 min per frame depending on the scene and the workstation specs.
We used our office workstations (a dual xeon 2699v3 and two threadripper 1950x).
Our noise level was around 3.5 with 0,45 denoising.

2019-08-29, 16:20:59
Reply #17

Nefeli Kallianou

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These are such a nice set of renders! The styling and colour palete are spot on, well done :)

Excellent job well executed.

Glad to hear that, thank you guys:)

2019-08-29, 23:00:24
Reply #18

Buzzz

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Awesome!
Congratulation!

2019-08-30, 09:36:49
Reply #19

shortcirkuit

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amazing work - very beautiful!

May i ask who makes that chair?
And the HDRI, which one did you use for it from HDRIhub if you dont mind me asking?  I wouldnt mind experimenting with it

2019-08-30, 13:18:38
Reply #20

Designerman77

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Beyond beautiful !

Simply everything is great. Lighting, colors, surfaces, mood.
No more words needed. :)

P.S. even some droplets & smudging of wall paint on the floor in some edges. You guys are crazy - in a good way.
« Last Edit: 2019-08-30, 13:41:57 by Designerman77 »

2019-09-01, 10:52:55
Reply #21

JohnNinos

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Awesome!
Congratulation!

Beyond beautiful !

Simply everything is great. Lighting, colors, surfaces, mood.
No more words needed. :)

P.S. even some droplets & smudging of wall paint on the floor in some edges. You guys are crazy - in a good way.

We are glad that you liked it guys, thank you!

2019-09-01, 11:21:24
Reply #22

Nefeli Kallianou

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amazing work - very beautiful!

May i ask who makes that chair?
And the HDRI, which one did you use for it from HDRIhub if you dont mind me asking?  I wouldnt mind experimenting with it

Thank you for your feedback:)

We have modeled the chair though there is one similar model at 3ds sky, It's a chair from Urban Outfitters you can find it with the name "Marte lounge chair" .

Regarding the HDRIs here are some that we used, we treat every scene separately so the lighting scenario may be similar but not the same.

https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/326-hdr-140-road-in-park
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/10-hdr-108-river-road
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/187-hdr-086-road



 

2019-09-01, 12:48:08
Reply #23

shortcirkuit

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Hi Nefeli - thankyou.  I found the chair. 

Thanks also for the HDRIs - they seem great - i love the soft diffused look - its a master stroke as to how you balanced all the whites and color!  Amazing!



amazing work - very beautiful!

May i ask who makes that chair?
And the HDRI, which one did you use for it from HDRIhub if you dont mind me asking?  I wouldnt mind experimenting with it

Thank you for your feedback:)

We have modeled the chair though there is one similar model at 3ds sky, It's a chair from Urban Outfitters you can find it with the name "Marte lounge chair" .

Regarding the HDRIs here are some that we used, we treat every scene separately so the lighting scenario may be similar but not the same.

https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/326-hdr-140-road-in-park
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/10-hdr-108-river-road
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/187-hdr-086-road

2019-09-01, 12:49:49
Reply #24

denyskozakov

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Huge work.
You can contact me by: deniskozakov92@gmail.com
Behance: https://www.behance.net/denyskozakov

2019-09-04, 16:37:59
Reply #25

JohnNinos

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2019-09-05, 15:20:55
Reply #26

subpixelsk

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Awesome work, how did you treat images in postproduction? or are they tonemapped directly in corona frame buffer?

I would be grateful if you could describe the process

2019-09-09, 16:19:35
Reply #27

stratos

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Great work as always guys!

There is so much detail in your scene lighting and materials!

Congratulations to the team!

2019-09-09, 16:33:22
Reply #28

Nefeli Kallianou

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Awesome work, how did you treat images in postproduction? or are they tonemapped directly in corona frame buffer?

I would be grateful if you could describe the process

Thank you for the positive feedback!
Initially, we are doing the tone mapping in the VFB and then we use Adobe Camera Raw for slightly adjustments regarding tone mapping and color correction.

2019-09-09, 16:34:51
Reply #29

Nefeli Kallianou

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Great work as always guys!

There is so much detail in your scene lighting and materials!

Congratulations to the team!

Thank you Strato, we always take into consideration your feedback!:)

2019-09-09, 17:09:51
Reply #30

Erald

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You guys never disappoint, outstanding renderings!

2019-09-09, 18:41:34
Reply #31

Designerman77

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amazing work - very beautiful!

May i ask who makes that chair?
And the HDRI, which one did you use for it from HDRIhub if you dont mind me asking?  I wouldnt mind experimenting with it

Thank you for your feedback:)

We have modeled the chair though there is one similar model at 3ds sky, It's a chair from Urban Outfitters you can find it with the name "Marte lounge chair" .

Regarding the HDRIs here are some that we used, we treat every scene separately so the lighting scenario may be similar but not the same.

https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/326-hdr-140-road-in-park
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/10-hdr-108-river-road
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/187-hdr-086-road


Funny to see what great lighting can be obtained from such not very beautiful HDR images... :)

2019-09-09, 22:19:23
Reply #32

subpixelsk

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Thank you for the positive feedback!
Initially, we are doing the tone mapping in the VFB and then we use Adobe Camera Raw for slightly adjustments regarding tone mapping and color correction.
Quote

does it mean you have taken tonemapped image from vfb as 16 or 32bit tiff or exr? and edited it further in camera raw?

or did you turn off tonemapping in vfb then saved image without tonemapping and postproduced it in camera raw?

thanks

2019-09-09, 22:20:32
Reply #33

subpixelsk

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Quote

Thank you for the positive feedback!
Initially, we are doing the tone mapping in the VFB and then we use Adobe Camera Raw for slightly adjustments regarding tone mapping and color correction.

does it mean you have taken tonemapped image from vfb as 16 or 32bit tiff or exr? and edited it further in camera raw?

or did you turn off tonemapping in vfb then saved image without tonemapping and postproduced it in camera raw?

thanks

2019-09-22, 11:31:04
Reply #34

Nefeli Kallianou

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Quote

Thank you for the positive feedback!
Initially, we are doing the tone mapping in the VFB and then we use Adobe Camera Raw for slightly adjustments regarding tone mapping and color correction.

does it mean you have taken tonemapped image from vfb as 16 or 32bit tiff or exr? and edited it further in camera raw?

or did you turn off tonemapping in vfb then saved image without tonemapping and postproduced it in camera raw?

thanks

Yes exactly, as you mentioned in the first scenario! We post process the already tonemapped image from vfb.

2019-09-22, 11:33:14
Reply #35

Nefeli Kallianou

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You guys never disappoint, outstanding renderings!

Thank you Erald for your kind words!

2019-10-04, 22:03:48
Reply #36

twoheads

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2019-10-06, 09:18:52
Reply #37

tallbox

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Since the animation was done at 24fps, you could extrapolate a few more frames with AE as there are not dramatic movements, and it's all prolonged. It might happen or not, it's Russian roulette.
Architectural Visualizations / Deep work practitioner
https://www.tallboxdesign.com

2019-10-08, 14:47:54
Reply #38

MattCo

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Long time waiting for something like this,
You did it! Thank you.
I think you did a really good job, but most of all you gave so much inspiration to Us!

2019-10-10, 14:08:23
Reply #39

kareem.azzazy

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how you Get this shadow smooth

2019-10-10, 21:24:34
Reply #40

petrorosengren

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Looks fucking awesome!

2019-10-14, 20:13:38
Reply #41

Przemo

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Outstanding images!

Just a specific question – where did you take that terrazzo texture from? In need of something really similar, but difficult to find a good map enough to show a detail close to the floor.

Cheers and congrats again!

2019-10-14, 22:34:56
Reply #42

arsalviz

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Simply amazing.

2019-10-15, 09:29:55
Reply #43

Strctur

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No words, each detail has more beauty than next
Thanks for watching
Follow me on behance.com/strctur

2019-10-16, 08:15:01
Reply #44

Luke

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these are just great.

2019-10-20, 20:33:20
Reply #45

Nefeli Kallianou

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Beautiful, love it!

Long time waiting for something like this,
You did it! Thank you.
I think you did a really good job, but most of all you gave so much inspiration to Us!

Looks fucking awesome!

Simply amazing.

No words, each detail has more beauty than next

these are just great.

Many thanks for your positive feedback guys :) We are glad to hear that!

2019-10-20, 20:41:40
Reply #46

Nefeli Kallianou

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Since the animation was done at 24fps, you could extrapolate a few more frames with AE as there are not dramatic movements, and it's all prolonged. It might happen or not, it's Russian roulette.

Thank you for the tip! We had tried it in the past slowing it down in AE but mostly to avoid render times in a previous project.

2019-10-20, 20:48:39
Reply #47

Nefeli Kallianou

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how you Get this shadow smooth

We usually avoid using HDRIs with direct sun in order to abstain from sharp shadows.

2019-10-20, 20:53:30
Reply #48

Nefeli Kallianou

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Outstanding images!

Just a specific question – where did you take that terrazzo texture from? In need of something really similar, but difficult to find a good map enough to show a detail close to the floor.

Cheers and congrats again!

That's nice to hear thank you:)

You can find it in the Quixel's Megascans library under the category of  "Concrete Smooth".

2019-10-23, 17:35:18
Reply #49

Stardust Visual

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Truly amazing work guys!

Can you please tell me where did you get the wood that you used for dining table, I really like the way it looks and amount of detail in the closeup?

2019-10-28, 05:58:28
Reply #50

Thanhluong

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Everything is gorgeous. I like the images very much. Can you share your technique on the walls and floor? Thanks for sharing!

2019-10-28, 11:59:22
Reply #51

aaouviz

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Everything is gorgeous. I like the images very much. Can you share your technique on the walls and floor? Thanks for sharing!

I noticed that little detail too, loved it!
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2019-10-30, 12:55:36
Reply #52

salihgocmen

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Nefeli, I've been following you for a long time. You are one of the best artists I have ever seen. Good Luck for business life.

2019-11-11, 14:21:46
Reply #53

panca87

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Hi Nefeli Kallianou, excellent project, can you tell me where I can find the carpet that you have used?

2019-11-11, 17:19:43
Reply #54

Romas Noreika

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Images look very nice.

« Last Edit: 2019-11-11, 17:25:34 by Romas Noreika »
RN