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Messages - MUNT007

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1
Hi
I installed the corona 11 hotfix1 this morning and the pb seems to be solved. Render Time with my scenes with decals are faster

2
thanks a lot for your answers . I try to do some other tests today.


3
Thanks Tom for your Ansewer, I LL make other tests without multipass to check. It s a template i use for complex scene that s why there s a lot of multipass and object ID

Otherwise i prefer not to lock the time in the settings since I have a render farm at office and all the computer don t have the same power.  put the noise that is acceptable for me but i also put a limit for the passes t o avoid too long rendering. Maybe it s not the best way to use the settings.

The scene was just an example ( and i had to reduce the size of the package ) I ll try on somthing more simple

4
ok i can do that but the lighting doesn t change the pb. You can  put a corona sky+sun and remove missing textures . then test with corona 10 and compare with corona 11. Corona 11 is far longer.

Without the decals the render time is the same with corona 10 and corona 11

5
Here s a file. you can compare the render time with and without decals.

6
Yes ok I prepare that

7
Hi all

i don t know if it has been reported yet but the render time in a scene with decals is far longer in Corona11 compared to Corona10.

I tested in c4d R20 and in C4d 2024 and I have the same pb. If there s a lot of decals ( for example on a road for the signs) it becomes really really slow. If i desactivate the decals the render is very quick .

Note: i reported it in my post Corona11 bug

Thanks

8
[C4D] Bug Reporting / Re: Corona 11 bug ?
« on: 2023-12-08, 16:32:19 »
thanks

9
[C4D] Bug Reporting / Re: Corona 11 bug ?
« on: 2023-12-08, 08:29:49 »
yes sure . Sorry if it s not very understandable .

Here s  a print screen ( i have the pb in any scene in fact ) .

If i change the "simple exposure"  for example in the VFB it doesn t change in the properties of the cam despite the tone mapping is "override"

It s the same problem with other parameters ( blomm and glare, sharpening , ... )

PS : the materials you can see are all made with new tile shader ( + multi shader and mapping randomizer ) , it s very cool :))

10
[C4D] Bug Reporting / Re: Corona 11 bug ?
« on: 2023-12-07, 10:19:15 »
And another point :

It s seems that the decals are rendered far slowlier compared to corona 10 hotfix2

11
[C4D] Bug Reporting / Corona 11 bug ?
« on: 2023-12-06, 16:48:15 »
Hi all

I recently installed corona 11 ( with c4d R20 and also with C4d 2024 ).

I have a pb with the override fonction of the cam. It doesn t seem to work anymore.
In th e VFB i have this message : "camera was removed, controls.... wont be synchronized" even if the camera is active and selected.

Am I the only one to have this pb ?

Thanks

Fab


12
Hello All,

I have the same kind of pb. I have made lots of tests without finding the isue.

I use C4d R20 + Corona9 hotfix1. on windows.  DELL 7810 with 2xXEON E5-2695v3 and 128GB RAM.

There s two similar Big Scenes i m working on. ( about 3.8Gb with a lot of Chaos Scatter). The two scenes are very similar with the same render settings/ cam / Light ( Coronasun+sky ).One works fine but for the other here s what happens:

If i start c4d, open the scene and click render ( local), the render lasts pprox 90 mn.

If Click render again times flies around 6hours , and i do it again again it goes to somthing 20 , 30 hours with a very low ray/s.

If I close c4d and relaunch c4d, re open the scene It s 90min again.

I dont see real differences between the 2 scenes.

Not that the parsing time, Geometry , UHD precomp are normal ( few minutes ) each time.

If you have an idea i m very interested :)

Fabrice

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