Please check this article covering the risks of using daily builds: Daily Builds FAQUse daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.Changes in Corona 13 for Cinema 4D (Daily Build) (
https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh):
- General improvements
- Implemented differential ray filtering
- this improves texture filtering seen through reflection/refraction, and directly visible textures in fisheye, spherical and alike projection cameras
- enabled by default in new scenes, old scenes have it off to avoid changing look of existing renders
- Significantly improved DOF (Depth Of Field) solver
- it should now work well in all supported cases (perspective camera with no VR and no distortions)
- Scene converter - added support for new types of objects/materials
- V-Ray Twosided material
- V-Ray Blend material
- V-Ray Geometry tag
- V-Ray Proxy
- V-Ray Decal
- V-Ray Enmesh
- Chaos Cosmos
- Cosmos dialog can now be docked in Cinema 4D UI
- Added support for importing multiple Cosmos assets at once
- Added support for importing Scanned materials (Chaos Scans) from Cosmos
- note that there are no Scans in Cosmos at this moment, this only adds support for when they are added in the future
- Chaos Vantage
- Added progress information when sending scene into Vantage via live link, improved how fast can live link be cancelled
- Vantage export / live link now supports light visibility in reflections
- Other improvements
- Help dialog can now be docked in Cinema 4D UI also on Windows
- Added dialog with Chaos account information in Corona About dialog
- Region draw in VFB is now enabled when editing CXR, but only when edited CXR is of the same size as current/last rendering, which is necessary for resume render
- Image uploaded from history now keeps the item's name when uploaded to Chaos Collaboration
- Removed usage of temporary files when rendering via TR to avoid potential issues with disk space
- Changed installation root on Windows from 'C:\Program Files\Corona' to 'C:\Program Files\Chaos\Corona'
- Opening scene referencing assets from material library, LUT presets or IES presets now automatically corrects path when the location of presets changed
- e.g. when moving scene between macOS and Windows or due to change of installation root above
- Minor changes in the About dialog and UI for data usage in Preferences
- Fixes
- Added randomization compatibility option and fixed randomization compatibility for scenes saved in Scatter 5 (backported from 12 update 1 hotfix 1)
- Fixed issues with mouse freezing while terminating C4D after cloud collaboration was opened (backported from 12 update 1 hotfix 1)
- Fixed some possible performance issues for mouse inputs (backported from 12 update 1 hotfix 1)
- Fixed Scanned material triplanar mapping moving with the camera
- Fixed differences in Beauty vs LightMix pass for complex materials
- Fixed issue where adaptivity and denoising was incorrectly computed when using DOF solver
- Fixed conversion of clearcoat strength and glossiness for V-Ray Scanned material
- Collapsing tone mapping operator type now operates independently (i.e. not opening other operators of the same type)
- Fixed issue with render queue rendering in wrong color space unless VFB render was not used before
- Fixed issues with values in Scatter lists not correctly updating for some objects when more than 8 objects were inserted
- Fixed issue with Scatter lists being stored in incorrect order when document is saved immediately after deleting on of the linked nods from the document
- Fixed sub-surface scattering on objects with decals seen in reflection
- Fixed issue where translucency settings were not considered in thin mode during conversion from V-Ray material
- Fixed issue where using reflection/refraction override together with black environment could lead to incorrect results in some rare cases
- Fixed auto adjustment result being influenced by pixels excluded from rendering
- Fixed possible crash when adjusting Filter shader in Corona Sky when IR is running