Hi Guys
I looked through the index and can't seem to find the answer
This question to me precedes even basic materials in that the parameters dictating their value in Corona Mtl in 3ds Max is a bit confusing to me
All the tutorials assume this is general knowledge and never goes into this.
At fig 1 : According to my best understanding as soon as I slot in a bitmap the colour change would have no effect
any change I make to the parameter would be equal to changing the output according to Corona help.
changing this to .5 makes the diffuse texture darker.... but if I change the output ( 2 ) of the diffuse to .5 it makes it reddish like the colour
I am just really confused as to what exactly is happening there
Which brings me to ( 3 ) this it would seem is the same as changing the outputs and why would there be two different mixing coefficients
(1) and (3 ) how do they compare with one another
The last question is how does all those variables in the output affect the map ie RGB level , RGB offset and especially colour map ?
I apologise if the above is confusing but it boils down to not finding any tutorial on those parameters like I said even basic materials
just start slotting textures in and changing parameters like its second nature.
Even if somebody can point me to a tutorial as to the above , I actually thought i need to really need to study photoshop better as to grasp
these RGB and output paramteres
Please help guys