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Messages - TomG

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5941
[Max] General Discussion / Re: Corona and Animation
« on: 2016-06-23, 17:17:14 »
You will enjoy it! A lot of amazing stuff there, and more than just these. Here's a set of videos relating to one more while I am here:

Making ofs:


5944
General CG Discussion / Re: Contests
« on: 2016-06-23, 14:53:58 »
TY Noyale! And looks excellent, good luck in the contest and looking forward to seeing how the project develops. I have a soft spot for spaceship renders :)

5945
The 1080s are much cheaper than that, around $600 to $700. The 1070s perform well too, and their price is around $450 (US dollars, these prices).

Probably something like $8,000 and up for the 2697 based systems in the top place, the processors alone are close to $3,000 or so each and those systems have 2 processors in them. Cores are as follows - a single Xeon 2697 (the second place ones on the benchmark)has 18 cores, the top systems on the benchmark have two of those processors in them (as Xeons can work together like that) which makes 36 physical cores, and each core can run two threads, making 72 logical cores (apologies if my terminology is a bit off!)

Hope this helps!

5946
Gallery / Re: Countryside Hideaway
« on: 2016-06-17, 22:25:37 »
Fantastic images, and congratulations on the wins! What contest was it by the way? Always like to give contest entrants and winners a shout out on Facebook where possible :)

5947
General CG Discussion / Re: Contests
« on: 2016-06-17, 16:09:09 »
EXPOSÉ 12 is accepting entries up to July 31st:
http://ballisticpublishing.com/books/expose/expose_12/callforentries/index.html


5948
Work in Progress/Tests / Re: Daily routine
« on: 2016-06-15, 17:48:13 »
I'm a vintage voter also :)

5949
No problem on taking a while to write back, glad it helped that's the main thing!

5950
For question 2, the Output section is the same as in Max's native Bitmap, and information can be found here:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-9E9C1FBF-6C6F-4418-AE0F-92EB0D5C8139-htm.html

I never head in there except when I am using a bitmap purely as Self Illumination or an HDRI for the environment, where I use the Output value to control the brightness. For a regular material with a bitmap in the Diffuse I never normally need to use those parameters if using a regular PNG, JPG etc.

For question 3, the tooltip pop up describes it well - the value shown in your image 1) is how much the surface reacts to light, while the value shown in 3) is how much the colour from the bitmap is blended with the base color for the diffuse (prior to then being affected by the Level value saying how that final colour will respond to light). So if you have a bitmap, a Diffuse Color of red, a Diffuse value in the Maps rollout of 0.5 then your colour will be a 50% mix between red and the colour from the bitmap image - this resulting colour will then be affected by light in the scene as controlled by the amount set in the Diffuse Level.

Hope this helps!

5951
Sounds like a minidump would be useful! (https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-)

At least, for those times when the whole machine doesn't reboot :)

Other thoughts - have you tried painting the whole scene with one simple CoronaMtl and rendering to see if a material is the cause? Or rendering sets of objects to see if a particular object is the cause? Any plugins in use for the scene? Any elements from another render engine left over, if it was a scene converted from another one? Can you share the scene itself (can do that privately if it can't be shared publicly - https://corona-renderer.com/upload/ )

Thanks!
   Tom

EDIT - other thoughts: what SP of Max 2105, and do the crashes happen with other scenes or just this one?

5952
[Max] I need help! / Re: Corona 1.4 & Caustic
« on: 2016-06-10, 14:24:49 »
For a pool, my thought would be to fake it by projecting the caustic pattern using a light - as an example in 3ds Max, add a spotlight, set to rectangular, open the Advanced Effects tab, drop a texture that represents the colours of swimming pool caustics (should be plenty of free ones out there on the web) into the Projector Map box, then to make setting it up easy I'd ensure the walls and floor of the pool are separate objects and use an Include / Exclude list under General Parameters so that the light only affected those.

Hope this helps!

5953
Could be good!

5954
Work in Progress/Tests / Re: Textile Factory Night Shots
« on: 2016-06-09, 14:11:49 »
I look forward to seeing them! I like day and night comparison shots so it will be interesting to see!

5955
[Max] I need help! / Re: Slow material editor [Corona 1.4]
« on: 2016-06-09, 14:10:43 »
Hi Yagi,

No further ideas here at the moment, sorry - so far those are the only suggestions I am aware of that could make a difference, and not sure what difference it is that makes this happen for 1 or 2 folks and not everyone else. In this instance, we'll need to wait for Ondra it seems! TY for testing out those possible solutions and reporting the results, all that information is always a help in tracking things down.

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