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Messages - lollolo

Pages: [1] 2 3 ... 17
1
[C4D] Bug Reporting / Re: Corona Proxy gets materials wrong
« on: Yesterday at 19:23:53 »
@maru thank you for your reply. I sent you a PM with a link, because Corona uploader doesn't work for me.

It does still happen to me, even when I create a new scene. I'm using R20 and Corona 12 Update Hotfix 1. Perhaps it is related to R20 only?

2
[C4D] I need help! / Re: control shadow
« on: 2025-02-07, 20:24:18 »
I think I'd make two renders and mix them together in post. Corona has not many options if you want results that are physically inaccurate/not possible.

3
[Max] I need help! / Re: Volumetric optimisations
« on: 2025-02-03, 18:16:36 »
Thanks for explanations.

Did a quick test. 10m cube with volume material and a spotlight above. Tested step sizes between 0.1m and 10m.
Is behaves like you described it, thanks.

But there is no option “only in render pass” for volumetric like the option for caustics, right?


4
[Max] I need help! / Re: Volumetric optimisations
« on: 2025-02-01, 13:16:09 »
+1
I also think that step size could be better explained with a few examples. I still don't understand what exactly step size means and does.

5
[C4D] Bug Reporting / Re: Corona Proxy gets materials wrong
« on: 2025-01-26, 14:30:01 »
Were you able to reproduce this issue?

Thanks

6
[C4D] General Discussion / Re: shaders problems
« on: 2025-01-21, 07:18:34 »
I haven't done any character modeling or rigging for several years, so I can't help. But I'm glad, that you found a workaround for your issue. :)

 

7
[C4D] General Discussion / Re: Denoise time
« on: 2025-01-18, 17:57:01 »
I used Intel Denoiser also for animations. But make a test, it can result in some flickering. In that case, render some more passes and do some extra work in Fusion.
If you don't know, just follow this tutorial here:

Hope that helps!

8
[C4D] General Discussion / Re: Denoise time
« on: 2025-01-18, 16:12:03 »
Have you tried Intel denoiser? I don't use Corona Denoiser anymore, I don't see any advantages over Intel's.
This one should be faster and give you (in my opinion) better results.

9
[C4D] General Discussion / Re: Saved color profile
« on: 2025-01-15, 11:34:39 »
make sure you do NOT use the c4d color profile for render but the corona one(set in corona preferences.
i recommend using the corona VFB for fonal render not the picture viewer.

here we have same for preview and final render

Hi Stefan, why do you prefer VFB and Corona Color space over native C4D picture viewer and color space?
Is it just to have the same result in preview and final render, or are there other reasons as well? Just interested. :)

10
[C4D] Daily Builds / Re: Scatter Instance Brush
« on: 2025-01-07, 15:30:53 »
Okay, thanks, I will check it from time to time.

11
[C4D] Daily Builds / Re: Scatter Instance Brush
« on: 2025-01-07, 07:25:31 »
In the plans for the next major release (reminder, plans are plans, not promises, as development always has the possibility of "unforeseen circumstances" :) )

Cool, thanks for the info. By the way, Trello isn't updated yet. Is there somewhere else an article about what is planned for Corona 13?

12
If you export it as exr, you can and should still use Exposure and White Balance.

I have my workflow like this:
- set correct Exposure and White Balance (you can still adjust it later in post, but better if you are already close to what you want, like in real life)
- for test renderings and IR I use a LUT that I created to simulate the color corrections I will do later in post
- for final rendering I deactivate LUT, so only Exposure and White Balance is active.
- export it as exr
- Final editing in Affinity Photo or Fusion.

13
I'm not sure, which version others are using, but I'm using Corona 12 update 1 and I can confirm this issue.
Hope this will be fixed in a hotfix :)

14
+1
C4D R20 Corona 12 update 1

15
That does happen when you are using corona shared shader. ;)

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