Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: darrentomkins on 2016-10-09, 13:53:42

Title: Backburner Corona Point Cloud
Post by: darrentomkins on 2016-10-09, 13:53:42
Hi, I am having a problem whereby if I render a job across the network using back burner and I have corona point cloud exported objects they do not render. Everything is there except the point cloud objects.
Title: Re: Backburner Corona Point Cloud
Post by: darrentomkins on 2016-10-09, 16:45:54
Only thing i can do so far is a work-around by either Selecting and Duplicating to Mesh or Selecting showing Full Mesh and then Converting to Edible Poly or Mesh. Problem here is that it makes the file huge with 100 Million plus polys and it's time consuming converting even if I've copied as instances.

Don't know yet if problem lies with Max or Corona. I'll have to do a Max Proxy test as opposed to using Corona Proxy Exporter and see if that works natively.

Any input or help would be grand ;)
Title: Re: Backburner Corona Point Cloud
Post by: Frood on 2016-10-10, 08:51:42
Well, because no one answered: What about the most obvious: Make sure the path of the proxy file points to some network locations accessible for all nodes. It´s the same as with other assets like textures for example.

You may use Max Menu -> References -> Asset Tracking to get an overview.

Good Luck