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[Max] Feature Requests / Re: Calculate Bloom & Glare on final pass ONLY
« on: 2022-11-23, 16:48:49 »I think it would make most sense to load B&G calculations on GPU, leaving CPU all available for rendering.
+1 I think it's very slow in most of our scenes even though we have 3990X cpu in the workstations. Often I click it off to compare, but feel it doesn't react, then click again and apparently there was just a lag, so I ended up turning it on again ;)
So having the GPU do this would maybe make it snappier also just the calculation?
Or maybe a setting to only recalculate bloom+glare pr X pass rendered so it will be easier/snappier to turn on/off and compare. Now it needs to calculate everytime you turn it off/on.
A bonus thing to this we would love was for corona to be able to keep the bloom and glare on the entire image after we have done a region render on an already completed render. I.e. "clear VFB" is turned off, we see a small thing that needs to be rerendered. We do a region and then cry that bloom and glare is now only on that region and we have to rerender entire image once again :)