Author Topic: Material Manager For Presets  (Read 5194 times)

2016-12-05, 10:32:12

RobSteady

  • Active Users
  • **
  • Posts: 45
    • View Profile
What is a good Material Manager (for all engines)? Or how are you guys organizing your library?

I know this one:
https://3d-kstudio.com/product/materials-manager/

And that one by VizPark which seems to work with standard materials as well:
http://www.vizpark.com/shop/material-manager/

Is Siger Shaders compatible with all engines?
https://www.sigershop.eu/item/mrp-max/

Are there any good tutorials how to set up and use the Material Library that comes with Max?
« Last Edit: 2016-12-05, 10:41:04 by RobSteady »

2016-12-05, 10:38:44
Reply #1

johan belmans

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 761
    • View Profile
    • belly.be

2016-12-05, 12:16:07
Reply #2

Siger

  • Active Users
  • **
  • Posts: 186
    • View Profile
    • Siger Studio
Is Siger Shaders compatible with all engines?
https://www.sigershop.eu/item/mrp-max/

MRPmax as manager compatible with any rendering engine. You can organize material libraries by renderers (in separate root directories). Only Material Lab scenes and thumbnail rendering (currently) is compatible with V-Ray and Corona.

2016-12-05, 19:36:49
Reply #3

Kstudio

  • Active Users
  • **
  • Posts: 7
    • View Profile
    • Kstudio - 3ds Max Plugins & Scripts
Project Manager is independent from renderer.
So you can use it with any renderer.
Also it's only-one plugin what supports to interactive rendering of materials.

2016-12-06, 09:30:44
Reply #4

RobSteady

  • Active Users
  • **
  • Posts: 45
    • View Profile
Sounds good.
Is it possible to reference UVW Maps to the material somehow?


How are the textures from Siger regarding (world) size and quality?
« Last Edit: 2016-12-06, 09:50:02 by RobSteady »

2016-12-06, 10:30:24
Reply #5

Kstudio

  • Active Users
  • **
  • Posts: 7
    • View Profile
    • Kstudio - 3ds Max Plugins & Scripts
Sounds good.
Is it possible to reference UVW Maps to the material somehow?
Yes - you can save materials from selected objects with UVW Maps, UVW Xform and VrayDisplace.