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« on: 2016-08-05, 12:08:42 »
Have to agree with almost everything, Juraj - GPU rendering seemed so promising at the beginning. But you're very quick back to the ground of reality with more complex interiors taking quite some time even with a serious hardware setup. It's not the holy grail everyone was wating for. Also Corona is getting better each day ;)
Otoy did a great job in screwing Octane completely up; features nobody ever requested, confusing marketing (thinking about the V3 presentation video...omg), wired decisions.
Releasing new versions while breaking stuff that has worked before; the 3ds max plugin is filled with test releases and unstable versions.
They have hired some good guys at the forums though, professionally playing along customers, delaying promised updates/features - they're doing a remarkable job with this.
I think GPU rendering could have been much further if developed the right way...
You are also right about the cons for FStorm but please consider that it's a very young engine; first release was only six months ago and it's still in alpha stage. So hopefully all this will be added at some point.
Adaptive sampling is great feature though, cutting down render times quite a bit. I hope Andrey will add an integrated noise reduction solution one day - assuming everything works out good for him with the lawsuit.