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Messages - RobSteady

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General CG Discussion / Furniture Models By Request
« on: 2020-08-14, 23:18:49 »
Does anyone know somebody who is doing custom furniture models by request? Quality level similar to DesignConnected models.
Something like this:

Hardware / Re: BenQ PD3200Q DesignVue 32 inch?
« on: 2019-08-14, 06:41:26 »
Anyone here using a 49“ ultrawide monitor?

Hardware / Re: Dual 32" vs 49" Ultrawide
« on: 2019-08-05, 12:58:36 »
Really like the idea of one big screen without a seperation line. But 27" feels somehow to small in height...

Hardware / Dual 32" vs 49" Ultrawide
« on: 2019-08-05, 09:47:15 »
Any thoughts?

Dual 32" BenQ  PD3220U
3840x2160 x2
100% sRGB and 95% P3

Dell 49" Ultrawide  U4919DW (2 x 27")
5120 x 1440
99% sRGB

General CG Discussion / Re: best mouse for 3ds MAX
« on: 2018-11-29, 07:25:24 »
Logitech G600

And put something like this on the buttons: Perspective, Top, Zoom Extents, Select Camera, Toggle Wireframe, Convert to Poly...


General CG Discussion / Re: octane 4
« on: 2018-11-04, 19:51:57 »
Looks like I'm having a conversation with a fanboy
Not at all. Fan of well functioning software. I‘m just comparing facts. You‘re throwing in some general, vague statements.

If Otoy wouldn’t have screwed everything up (material incompatiblity between v2 and v3 = months of work creating assets for nothing as well as introducing new bugs) I would still be on that train.
As soon as Octane comes around the corner with 2 min render times for 5k interiors: take my money.

...which is the kind of people I'm avoiding on social networks such as FB.
Well, then... this is not FB so no worries ;)

If you don't know what light transport is for, there is no point for me to have this close minded conversation.
„Metropolis light transport is an unbiased method that, in some cases (but not always), converges to a solution of the rendering equation faster than other unbiased algorithms such as path tracing or bidirectional path tracing.“ (Wikipedia)

Ok, and now? Octane has PT (not MLT) and PMC (similar to MLT but not the same, as I‘ve learned). Where‘s that mystical light transport at? I‘m curious to know, really.

General CG Discussion / Re: octane 4
« on: 2018-11-04, 11:38:36 »
Fstorm has optimization
But just some ;)  Have a good look at the chart again with „production ready“ in mind.
Let that judge people who need production ready software. In general these guys don‘t wanna wait 10 minutes before the render starts. Or Max crashes because the render engine can‘t handle big scenes.

Octane took a long time before it became one.
Octane usually takes a long time in every aspect ;)

I would even say that V4 is marking the production ready classification of Octane. Lot of workflow features that are must needed.
Ok. What are these features? Can you name your top five?
Consider that it is not production ready by any means yet...but yeah, in the future... I know ;)

Engine wise, Octane is superior, as it's a light transport engine with PT and PMC
Ehhh! No it‘s not. FStorm is a path tracer as well. PMC? What a joke. That mode is so damn slow and useless. Speaking of production ready...

Once FStorm gets released for C4D: good night


General CG Discussion / Re: octane 4
« on: 2018-11-04, 11:08:29 »
You don't know how to compare Octane to Fstorm technically speaking. I'm not a fanboy of anything/anyone (as I saw some people are), facts are just here.
Not a fanboy neither but this comparison should even make Octane fanboys look quite sad:

General CG Discussion / Re: octane 4
« on: 2018-11-04, 07:57:16 »
I got tired too you know, did not octane for almost 2 years and switched back to CPU/Corona until it gets better on the GPU side.
Well, it already is better on the GPU side. Much better. We are very happy with FStorm and its development. There‘s one guy (!) behind it who actually knows what he‘s doing, making the plugin better with every release instead of a million dollar company fixing one bug but adding five others.
FStorm is superior in every possible way.

„FStorm you say. But the guy stole all the code from Octane and just put a different name on it!“
Nope. He was just one of the key developers for Octane and left the company after getting sick if it.
He created his own engine and, of course, got sued. Because they knew he‘s capable of creating a serious competitor. All of the hilarious charges were made up just to take him down but he won the case in Russia. Otoy - shady company.

General CG Discussion / Re: octane 4
« on: 2018-11-03, 22:34:02 »
Things are getting better for [...] Octane now, wait and see, looks pretty promising.
LOL, that‘s exactly their strategy: „right now everything pretty much sucks, but wait, there are awesome things coming with Octane 6...and...Octane 7 already in the making! VOLTRON, SPECTRON, AI everything, bla bla“
Must sound amazing for people who have no clue about 3d but wanna invest some cash.

Nah, tired of waiting. This company is all about the dough.

General CG Discussion / Re: octane 4
« on: 2018-11-03, 19:54:48 »
Usual Otoy play: overpromise, underdeliver

Big announcements before upcoming events - creating a buzz for investors and among the community.
Now they like: „Oh we never said that. Didn’t you read the small print?“ It was mentioned in a Facebook sub-comment before...
„Hey, not all promised features made it into this release but, guess what? Next version already on the horizon! And even bigger plans for the release after that!“ LOL

Octane for Max is an unstable, buggy mess and became basically C4D main plugin.

Gallery / Re: Dream Garden Shed
« on: 2018-03-19, 11:47:01 »
Really good!
What sunny hdri's did you use?

General CG Discussion / Re: Material Manager For Presets
« on: 2016-12-06, 09:30:44 »
Sounds good.
Is it possible to reference UVW Maps to the material somehow?

How are the textures from Siger regarding (world) size and quality?

General CG Discussion / Material Manager For Presets
« on: 2016-12-05, 10:32:12 »
What is a good Material Manager (for all engines)? Or how are you guys organizing your library?

I know this one:

And that one by VizPark which seems to work with standard materials as well:

Is Siger Shaders compatible with all engines?

Are there any good tutorials how to set up and use the Material Library that comes with Max?

Gallery / Re: Woodlands Canopy
« on: 2016-11-13, 08:16:04 »
Looks great! I think the black levels / contrast are looking really good here.

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