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Messages - warlock

Pages: 1 2 3 [4]
46
Thank you for your valuable answers blanchg... New "big preview window" is awesome!

I've just finished my interior test scene (will be uploaded here soon) and I want to share my final toughts about current "corona standalone alpha" version and "blender exporter."..


1. Yes exporter is geometry sensitive. Especially dense objects like blankets, pillows etc... Most dangerous situation, didn't see on current version of Vray standalone. We must be very careful for this, most annoying thing for an artist. I tried both mesh import methods (binary as well)  don't work on some models. I take windows error for corona and corona stops rendering.

2. Mesh based lighting.  It works surprisingly good but, include/exclude objects from specific lights and for more advanced setups, we need real lights like max version of Corona... And need options for visibility (might be nodes like cycles or under objects setup)  for diffuse, specular, reflection, refraction  etc..

3. Corona light material doesn't work well with textures. I need independent self illumination slot for corona material that doesn't effect lighting calculations. Only for realistic results.

4. I need environment map  light  multiplier option asap :D Gamma is for different purposes... I couldn't convert it to nodes...

5. We need some handy nodes like Cycles'. Output, color correction, math nodes(same ui would be good) and other Cycle nodes would be good for Corona standalone.

6. Lightmix for us would be awesome asap :D

Overall, this was interesting for me. Feeling power of Corona on Blender makes me smile.  Corona team have unique ideas would make Corona for Blender unbeatable...

Blender users waiting for denoiser for Cycles.  Cycles is a total package, needs only an effective denoiser implementation. Corona will be very good alternative to Vray and especially to Cycles!

Thank you guys for your hard work and waiting for new release(s)to test and be quick for final release please ;)


47
Thank you for your test. Good enough to ask my question :D

How did you managed to adjust/set HDR map's  intensity?

Actually my interior test is almost finished. I noticed some "things" might be bug or something else that I didn't manage to solve...

1. When I select corona engine, physics tab of blender is dissappearing... 
2. Is there any poly count limitation on current corona alpha version. Didn't let me add some intense geometry like blanked and pillows?
3. I think corona's current alpha standalone version is using different antialiasing method than max version. Edge of objects are not clear as max one..
4. Bump is little weird. Trying to use to it..

Overall thank you for your hard work.

48
Off-Topic / Re: Funny images/videos
« on: 2016-11-22, 07:04:38 »
The best of Czech Republic:

LOL
My ears :D

50
My sample scene is going very well so far, actually almost finish...

Some wishes and questions also  may be help you to plan your priorities:

1. I wish to use some nodes especially color correction, bump map node, normal bump map node etc.  If I changed Corona mat to node, bump intensity is missing. Bump node and some cyclelish math nodes might be help. I think they would be implemented over time.

2. What about Corona displacement, couldn't find it under modifiers. How can i solve displacement problem for now? Any idea?

Overall, good to feel Corona's power with Blender and I wish other Blender users support this topic. Come on guys, Corona rocks!  And I've still  hope Corona devs support Blender addon developer officially...





 

51
General CG Discussion / Re: 3dsmax resetting UI
« on: 2016-11-18, 15:03:10 »
I did everything and never solved that resetting UI problem!!!

And another thing I've struggled with is huge file size due to track notes!

Tones of scripts out there, tones of questions asked to Autodesk but some  users didn't find any solition to solve this problem!!!








52
Solved it my bad sorry...

Saw lightmix option  in Corona VFB but couldn't find necessary elements. Not implemented yet?

----------
Yes, you are right, interactive rendering is not a must. But good to know to have...




53
Thank you very much  for your awesome work, won't be ignored by the community so sure...

My main problem is, viewport shading is not working for me. Couldn't see the textures actually.

And a question:

Any info about interactive rendering?








54
Works very well. I'll make a nice interior render asap as well and test your every version from now on.
And waiting commercial release of standalone of Corona, I 'm in...



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