46
Chaos Corona for Blender / Re: Will the new standalone give some life to the Blender integration?
« on: 2016-11-25, 11:45:12 »
Thank you for your valuable answers blanchg... New "big preview window" is awesome!
I've just finished my interior test scene (will be uploaded here soon) and I want to share my final toughts about current "corona standalone alpha" version and "blender exporter."..
1. Yes exporter is geometry sensitive. Especially dense objects like blankets, pillows etc... Most dangerous situation, didn't see on current version of Vray standalone. We must be very careful for this, most annoying thing for an artist. I tried both mesh import methods (binary as well) don't work on some models. I take windows error for corona and corona stops rendering.
2. Mesh based lighting. It works surprisingly good but, include/exclude objects from specific lights and for more advanced setups, we need real lights like max version of Corona... And need options for visibility (might be nodes like cycles or under objects setup) for diffuse, specular, reflection, refraction etc..
3. Corona light material doesn't work well with textures. I need independent self illumination slot for corona material that doesn't effect lighting calculations. Only for realistic results.
4. I need environment map light multiplier option asap :D Gamma is for different purposes... I couldn't convert it to nodes...
5. We need some handy nodes like Cycles'. Output, color correction, math nodes(same ui would be good) and other Cycle nodes would be good for Corona standalone.
6. Lightmix for us would be awesome asap :D
Overall, this was interesting for me. Feeling power of Corona on Blender makes me smile. Corona team have unique ideas would make Corona for Blender unbeatable...
Blender users waiting for denoiser for Cycles. Cycles is a total package, needs only an effective denoiser implementation. Corona will be very good alternative to Vray and especially to Cycles!
Thank you guys for your hard work and waiting for new release(s)to test and be quick for final release please ;)
I've just finished my interior test scene (will be uploaded here soon) and I want to share my final toughts about current "corona standalone alpha" version and "blender exporter."..
1. Yes exporter is geometry sensitive. Especially dense objects like blankets, pillows etc... Most dangerous situation, didn't see on current version of Vray standalone. We must be very careful for this, most annoying thing for an artist. I tried both mesh import methods (binary as well) don't work on some models. I take windows error for corona and corona stops rendering.
2. Mesh based lighting. It works surprisingly good but, include/exclude objects from specific lights and for more advanced setups, we need real lights like max version of Corona... And need options for visibility (might be nodes like cycles or under objects setup) for diffuse, specular, reflection, refraction etc..
3. Corona light material doesn't work well with textures. I need independent self illumination slot for corona material that doesn't effect lighting calculations. Only for realistic results.
4. I need environment map light multiplier option asap :D Gamma is for different purposes... I couldn't convert it to nodes...
5. We need some handy nodes like Cycles'. Output, color correction, math nodes(same ui would be good) and other Cycle nodes would be good for Corona standalone.
6. Lightmix for us would be awesome asap :D
Overall, this was interesting for me. Feeling power of Corona on Blender makes me smile. Corona team have unique ideas would make Corona for Blender unbeatable...
Blender users waiting for denoiser for Cycles. Cycles is a total package, needs only an effective denoiser implementation. Corona will be very good alternative to Vray and especially to Cycles!
Thank you guys for your hard work and waiting for new release(s)to test and be quick for final release please ;)