Author Topic: Render Element Paths do not Update after Rebus Upload  (Read 1723 times)

2019-01-29, 22:04:54

VizRepublic

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Hi Guys,

We always have this issue after we have we have uploaded a scene to Rebus to render, and have just had it again this afternoon.

All the render element paths update correctly while working and rendering locally, but as soon as we have uploaded a file to rebus and then try to upload another view to render from the same scene with a different file name, the render element paths do not update dynamically anymore. They keep the previously uploaded scenes 'save as' file name.

Somewhere either Corona/3DS MAX or Rebus is breaking that dynamic file naming link during the submittal  the scene to Rebus. It gets really frustrating to have to repath all elements especially if you have a lot of lightmix elements. Deleting and re-adding the elements fixes the issue but is not always possible if you have a complicated lightmix setup.

We are using Corona 3 and 3ds max 2019.

Any help will be greatly appreciated.

2019-01-30, 13:05:50
Reply #1

maru

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So is this what you are doing?

1) You have a scene set up with main output path (e.g. C:\myfolder1\myfile1.jpg) and render element paths set accordingly (C:\myfolder1\myfile1_renderelement.jpg).
2) You submit this scene to Rebus
3) Then you want to submit to Rebus a different camera view, so you switch to another camera, change the main output path to C:\myfolder2\myfile2.jpg, but the render element paths are still C:\myfolder1\myfile1_renderelement.jpg

Is that correct?
I am afraid this is handled purely by 3ds Max, maybe also by Rebus in some way.
Have you tried opening the asset tracker (Shift+T) and updating the render element paths in there? It should be possible to do it for all elements at once.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-01-30, 19:28:47
Reply #2

fraine7

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I have exactly the same issue, really annoying.

Once that link to the main output path is broken it never reconnects.

Yes Maru just as you have described above. Using the asset tracker is useful for telling the elements to save to the same folder as the main output but renaming of each element is still required

2019-02-01, 14:44:44
Reply #3

VizRepublic

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So is this what you are doing?

1) You have a scene set up with main output path (e.g. C:\myfolder1\myfile1.jpg) and render element paths set accordingly (C:\myfolder1\myfile1_renderelement.jpg).
2) You submit this scene to Rebus
3) Then you want to submit to Rebus a different camera view, so you switch to another camera, change the main output path to C:\myfolder2\myfile2.jpg, but the render element paths are still C:\myfolder1\myfile1_renderelement.jpg

Is that correct?
I am afraid this is handled purely by 3ds Max, maybe also by Rebus in some way.
Have you tried opening the asset tracker (Shift+T) and updating the render element paths in there? It should be possible to do it for all elements at once.

Hi Maru,

Yes that's exactly the process and what happens. It only ever occurs after we have submitted to rebus. Never happens when we submit locally on our render farm.

But Thank you for the Tip using asset tracker, didn't think of doing it that way, that should save a lot of time in the future if this persists.