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Messages - fraine7

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16
I have exactly the same issue, really annoying.

Once that link to the main output path is broken it never reconnects.

Yes Maru just as you have described above. Using the asset tracker is useful for telling the elements to save to the same folder as the main output but renaming of each element is still required

17
Hi guys,

when I used tonight on some renders the New Light Solver I got black pixels on a lot of parts of our images. Without it the engine works fine!
The scene is very big, in this case (attached image) only a Corona Sun + HDRI light solution is used.
We got the same black pixels results with Corona lights + IES only (no sun).

Thanks,

Dionysios -

So glad I checked my animation frames mid-sequence. Black pixels everywhere! New light-solver clearly still has issues to be resolved

18
Hi guys,

I will keep you in mind for any upcoming jobs.

Are you any good with exterior images? Your interiors are great btw

Ant

19
Looking forward to trying out caustics in 4.0 - Any idea whether they will make an appearance early on in the dailies or are they still a way off being introduced?

20
Gallery / Re: I M P R E S S I O N S
« on: 2018-11-20, 00:09:44 »
Stunning work!

21
Gallery / Re: G L Ø R I A
« on: 2018-11-20, 00:08:33 »
Excellent work, care to share some info about your lighting setup and post-production?

22
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-11-12, 22:31:40 »
Has anybody noticed anything strange happening to textures when using low glossiness values?

Using Corona 3 RC4 I can render anything with values of 0.65 glossiness and above and textures look as they should. If I drop this down to 0.55 it completely destroys my texture and stops the light from appearing on the surface of objects - very strange.

This is nothing to do with how the reflections look, it's about what it is doing to the light hitting a surface and the diffuse textures becoming extremely distorted/destroyed.

I haven't got anything to show just yet as I never saved the file I first noticed the issue in, but I will provide something soon, anyone having a similar issue?

23
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-11-02, 20:23:24 »
I read on the forum somewhere a while ago that a bloom/glare progress slider was being implemented or considered - is this still happening?

Yes, we're still planning to do that, but so far we haven't had the time to implement it.

No problem, thanks for the update.

Have you had any other reports of Bloom and Glare becoming more processor intensive? I have a well-specced machine and any change to a bloom/glare option results in an unresponsive UI and very slow updates from the actual change I just made - it almost feels more like a render process than an interactive post-effect.

24
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-11-02, 12:59:30 »
I read on the forum somewhere a while ago that a bloom/glare progress slider was being implemented or considered - is this still happening?

Calculating Bloom & Glare seems to really bring my system to a standstill at the minute, I don't remember it being quite so intensive to calculate in previous builds. Is it the GPU handling this feature these days or is it still on the CPU?

25
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-10-25, 12:01:36 »
Tilt & Shift not working on scene opening, I need to cycle it off and then back on everytime I open a file

26
Hardware / Re: Threadripper 2990WX
« on: 2018-10-06, 23:44:51 »
Good to know.

Lowering my clock speeds has allowed the system to stabilise and I can only think that the turbo features built in to the bios were pushing too hard. A throttle as opposed to a complete failure would have been fine, I would have been happy with that.

Could it be that my ram voltages were being pushed too high and causing the failure? The motherboard was displaying a red LED indicating CPU error but if the ram had failed then the CPU would naturally become unresponsive and force the motherboard to illuminate the LED.

I really don’t know enough about all the under the hood tuning features but it’s rendering now and until my knowledge is substantial enough to start playing around I’ll have to leave things as they are.

27
Hardware / Re: Threadripper 2990WX
« on: 2018-10-06, 22:07:17 »
Me again ;)

So I found a Reddit thread which discusses a 68c temp limit for the 2990WX - had no idea this existed before building this machine
(https://www.reddit.com/r/Amd/comments/9gidma/amd_precision_boost_overdrive_pbo_ramblings/)

As my CPU was hitting this AMD specified limit, the chip was failing and the motherboard had stopped communicating with it completely, I'm guessing some kind of fail-safe in the 2990WX causes this but it is not publicised anywhere and has driven me crazy for weeks!

I have now disabled every possible option for running this chip above the 3ghz base-clock, it has an auto feature which takes it up to the 250w limit but the temperature limit counteracts this and causes system failure.

Max wattage for the CPU is now capped at around 215w (250w limit) and the benefit is that my temperatures have yet to exceed 60c - and guess what, my animation is chugging along nicely.

Don't let any of these issues put you off building a machine with this chip - when it works it really is unbeatable value for money. Just be aware that there are a ton of built-in functions which try to push this chip to increase speeds, but then those same built-in functions have to fight against the temperature limit of this massive chip, and that's where the failures begin to happen.

Unless I can work out how to A) increase my total wattage allowed to be used by the CPU above 250w, and B) keep my temperatures below 68c (apparently this isn't currently possible due to AMD's own overprotective restraints) then I will have to use this chip at it's lowest and slowest speed of 3ghz.

So happy I can now leave the room and let my animation fly knowing I won't come back to black screens and an unresponsive box of heat!

PS - also had to lower RAM speeds from 2666mhz to 2133mhz - again resulting in slower rendering but at least it works

28
Hardware / Re: Threadripper 2990WX
« on: 2018-10-06, 19:41:30 »
So I can render a still image for hours, no issues at all!

5 frames into an animation, complete system failure - I’m clueless as to what is going on

29
Hardware / Re: Threadripper 2990WX
« on: 2018-10-06, 18:15:28 »
Very useful info, thanks so much!

Just ordered a Noctua UH14, I will look into custom loops at some point, once this animation is out of the way I have hundreds more images to get through so I just need something stable for now.

Huge thanks for your help so far!

30
Hardware / Re: Threadripper 2990WX
« on: 2018-10-06, 18:03:03 »
Forgot to ask what cooler you are running on the 2990WX? I can order one and see if it has any effect, if not I can always send it back within 14 days

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