Author Topic: To overcome the production pipeline barrier  (Read 1166 times)

2014-12-24, 03:36:09

ink3d

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Hello corona forum people!

I love corona and i want that this software becomes huge.
But to do so we will face pipeline routines which are currently hard to break.

Most companys got their renderer, their fitting material libary and prepared scenes.

I think to get those customers, corona has to integrate those things.

Example:
1. Give us a material libary with consistend quality (metal/glass/SSS/twosided/car shader...) The website corona materials lacks some rules (version differences/sometimes mtl - sometimes max). Nice to have would be a good starting point for all those materials. And yes, i have looked into the converter, but the glossy/IOR parameter doesn`t work as it should.

2. Scenes (Indoor/Outdor/Closeup [with & without DOF]/Product Shot/Car Rendering/HDR/...)
You simply want the best quality from the start. I have my V-Ray production pipeline - to adjust to corona, it is very time consuming for me to switch. I have to delay some customer requests.

What do you think? I know we are all proud 3D Artists and everyone wants a unique style with tricks only you know, but to get a better starting point, wouldn`t it be helpful for the greater goal?

I hope my broken english wasn`t too bad to understand :-)

Best Regards