Author Topic: 3dcenter.ru Corona thread  (Read 53114 times)

2013-03-03, 18:31:38
Reply #15

Triar

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i7 2600k ?

2013-03-03, 18:43:46
Reply #16

Ondra

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ask the guy who sent you the daily builds you should not have access to to give you the additional needed libraries (there are 4 of them to be copied into 3dsmax root folder)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-05, 14:14:30
Reply #17

Han

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My second test.
The stage was converted from Cinema 4D - in max. I remembered why I hated the max before :)
It is not yet finished.

 

2013-03-13, 17:40:19
Reply #18

alieneye

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3dcenter forum got new section especially for Corona

http://3dcenter.ru/forum/index.php?showforum=178

2013-03-14, 17:47:50
Reply #19

Ondra

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sweet, although I would appreciate if there were no Corona builds re-hosted there.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-14, 18:24:43
Reply #20

ecximer

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No, dayliBuilds there doesn't extend, there is only public Alpha3, and as public scripts.
Simply local users not all know English, however as well as I :), and for them all is duplicated that is here at a forum.
sorry for my english

2013-03-14, 21:20:30
Reply #21

alieneye

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I agreed with Keymaster.
Corona forum must be the origin for installation files, even it is an open Alpha builds.

2013-03-14, 21:50:42
Reply #22

ecximer

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Ok. Fixed. :)
sorry for my english

2013-03-20, 22:05:33
Reply #23

Ondra

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I saw some discussion about portals, here is a comparison how the benchmark scene looks with/without them:
http://corona-renderer.com/stuff/bench-portal/

all differences other than noise are because of HD cache bias, not because of the portals.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-29, 17:06:10
Reply #24

Ondra

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I see somebody asked why on most machines he has very long "transforming vertices" phase. You can tell him to either move the scene+textures to a faster disk, or merging/attaching some of its objects together as a temporary workaround until A5 is out.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-15, 11:18:30
Reply #25

Ondra

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Looks like there is some discussion about comparing results from Corona to Vray. Google translator is failing hard, but from what I understood you are trying to compare pathtracing to pathtracing. You won't find significant differences there, as path tracing never blurs anything, and your scenes are too simple for any significant clamping to occur.

Nevertheless, there seems to be some difference in creases and dents, with Vray output being more "defined" (darker in shadows). This is not because of some interpolation of path tracing or faking in Corona, but probably because Vray by default completely ignores reflect color at secondary bounces (unless you turn reflect caustics on). This means, that Corona is giving correct results, and vray fakes the result by not computing a subset of light paths. If you turn reflect caustics on in Vray, you should get almost the same, correct image.
« Last Edit: 2013-04-15, 11:22:27 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-15, 11:43:54
Reply #26

ecximer

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Ondra, you can register on our site and carry discussion in language convenient to you, all of us will understand... :)
sorry for my english

2013-04-15, 13:54:16
Reply #27

Ondra

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No thanks, I'll leave this one to you, i wouldnt even be able to register ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-15, 14:40:01
Reply #28

Ondra

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BTW, correctly implemented VCM, bidir, path tracing, light tracing, progressive photon mapping, etc. will ALWAYS give you the same converged result...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-15, 22:04:29
Reply #29

Chakib

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BTW, correctly implemented VCM, bidir, path tracing, light tracing, progressive photon mapping, etc. will ALWAYS give you the same converged result...

Are you serious about Bidir ? it's good now ?  WOW i missed its speed !