Chaos Corona Forum
General Category => Porting and API => [Archive] Corona Scatter 2.0 => Topic started by: ChrisJ on 2014-10-15, 14:37:23
-
So controlling scale by texture map has been implemented. So far it's only for the 3 axis's, not uniform in all directions. I will probably do that next, after I catch up on sleep, and stop falling asleep at work as a result of working on Corona. :)
This screen grab shows, for instance, Z-scaling determined by texture map.
-
Nice update, not much more to say, but keep it up :)