Chaos Corona Forum

General Category => Porting and API => [Archive] Corona Scatter 2.0 => Topic started by: ChrisJ on 2014-10-15, 14:37:23

Title: Scatter with scaling by texture map
Post by: ChrisJ on 2014-10-15, 14:37:23
So controlling scale by texture map has been implemented. So far it's only for the 3 axis's, not uniform in all directions. I will probably do that next, after I catch up on sleep, and stop falling asleep at work as a result of working on Corona. :)

This screen grab shows, for instance, Z-scaling determined by texture map.
Title: Re: Scatter with scaling by texture map
Post by: Javadevil on 2014-10-24, 03:54:07


Nice update, not much more to say, but keep it up :)