Author Topic: Corona Renderer 8 for 3ds Max - Daily Builds Discussion  (Read 149496 times)

2021-07-21, 18:01:21

maru

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Corona Renderer 8 for 3ds Max daily builds discussion.

*You can always get the newest daily build in the usual location: [link]*
« Last Edit: 2022-03-18, 18:23:48 by maru »
Marcin Miodek | chaos-corona.com
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2021-07-21, 18:49:17
Reply #1

Ondra

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Soon

image.png
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2021-07-21, 19:52:59
Reply #2

romullus

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I think it's a record, new features just couple hours after release of final version! :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-07-21, 21:27:30
Reply #3

Ondra

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There are usually some features being developed for further releases at the end of one cycle, this is definitely not the first time ;).

This time the timing was just right, if this was finished before the release, I would intentionally not publish it, because it would confuse people looking for this in v7
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2021-07-22, 10:50:14
Reply #4

alexyork

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Ondra can I put in a request while you're working on multimap? Can you please put a checkbox next to each map. This way we can load in all the maps we want, but easily disable them temporarily if needed (which is often, when testing, for which the primary colours assigned to each map are really helpful). Cheers.
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2021-07-22, 11:09:10
Reply #5

romullus

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+1 for checkboxes.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-07-22, 11:12:33
Reply #6

pokoy

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Same here, for consistency, these materials and maps don't have any while all the others do:
- materials: rayswitch material, shadow catcher
- maps: multimap, rayswitch

2021-07-22, 11:18:06
Reply #7

Frood

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Can you please put a checkbox next to each map.

Yes please, this.


Good Luck



Never underestimate the power of a well placed level one spell.

2021-07-22, 13:56:38
Reply #8

PauloRosario

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Please, batch loader for corona select map.

2021-07-22, 15:47:33
Reply #9

dj_buckley

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Good work on getting the release out on V7.  I've just read the blog post and it says all 2.5D displacement issues have been fixed.  I've not had chance to test this with the official version, but did my issue in this thread get fixed https://forum.corona-renderer.com/index.php?topic=30877.540 the last response I had (Reply #541, Page 37) was just to provide a workaround and then as far as I can see, nothing else happened with it?

2021-07-22, 16:35:04
Reply #10

rowmanns

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Good work on getting the release out on V7.  I've just read the blog post and it says all 2.5D displacement issues have been fixed.  I've not had chance to test this with the official version, but did my issue in this thread get fixed https://forum.corona-renderer.com/index.php?topic=30877.540 the last response I had (Reply #541, Page 37) was just to provide a workaround and then as far as I can see, nothing else happened with it?
Hi,

The niche case you highlighted is not resolved by any changes in 7 and you should continue to use the workaround in the meantime. On our side, we'll continue to investigate what can be done to improve this rare situation in future versions.

Thanks,

Rowan

Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2021-07-22, 17:04:57
Reply #11

dj_buckley

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I think it's absolutely a subdivision based issue.  I managed to minimize it by adding a single horizontal edge loop if that helps.  However as I've mentioned previously, subdivision isn't always ideal, especially the modifier when used with CoronaWires for clays.  But everything else is looking really good in V7.  Good work.

2021-07-22, 17:05:54
Reply #12

dj_buckley

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And for what it's worth, I don't think it's a niche case haha, it's a flat piece of geo with displacement on :)

2021-07-22, 17:25:17
Reply #13

Ondra

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Can we get some info on the Decals?
How will they work or is it too early to tell?
They are an object you apply a material with opacity mask to, that is it. No additional setup necessary
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2021-07-22, 17:37:47
Reply #14

cjwidd

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Majority of Corona Material Library still uses the Legacy shader, can we expect updates for these materials to the Physical shader in RC8 v8?

Where it makes sense, it would be nice if UVWR maps in the Corona Material Library were linked with a bezier controller in RC8 v8(?)

EDIT: v8
« Last Edit: 2021-07-23, 01:37:39 by cjwidd »