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Messages - TomG

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4456
[C4D] Resolved Bugs / Re: Beta 1 errors list
« on: 2018-02-13, 19:59:25 »
" we lose the VFB settings you used in the interactive buffer if you switch to the normal one.
        Again, I don't understand. I tried to render in IR, changed exposure in VFB, closed VFB, started normal render and the exposure was changed correctly. not mine. It resets"

Quick question - the scene isn't being rendered from a Camera with a Corona tag that overrides the settings is it? From what I've noticed, the VFB parameters don't get locked if that's the case, so the camera settings will "take over" again when things are restarted, so I wonder if something like that is happening here?

4457
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 17:13:31 »
Solution already discovered - you are viewing the LightMix pass, but LightMix has bloom and glare disabled :)  (Which was why importing to a new scene changed things, it defaults back to the Beauty pass, as no LightMix is setup)

4458
Not sure, as not able to replicate it here. I do note that the PSD says it's from the Mac, so not sure if color / bit depth management is different there than on Windows, either in C4D or in Photoshop (though if this hasn't been resaved in Photoshop, most likely it's in C4D - I do see the same effect as you on opening your PSD, so it suggests something has been embedded or adjusted for the PSD as it gets saved from C4D).

Anyone with a Mac able to test saving to PSD?

4459
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 15:07:31 »
BTW, you can enable B and or G for the LightMix from it's Render Elements set up.

4460
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 15:04:49 »
And Marcin has solved it - the LightMix is being viewed by default, and it has B&G disabled :)

4461
It's not just washed out, something is up with the color depth. Not the results I get on saving - do your C4D settings match this: https://help.c4d.corona-renderer.com/support/solutions/articles/12000010221-how-to-configure-gamma-lwf-color-profile-


4462
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 14:51:33 »
Got the scene, will pass it along to developers. B&G doesn't work for me there either - however, if I import all the objects into a new scene, then it starts working as expected. Was the scene created using an older version of Corona by any chance?

4463
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 14:22:36 »
Would probably need the scene itself to explore further. On the HF3, sorry, I noticed you'd said "worked up until HF2" so thought you might still be using that! Does this scene work as expected with HF1 or earlier?

4464
(I replaced your HDRI, since that was missing, with just a plain Corona Sky)

4465
They come out the same for me - but the HDRI is missing, as are several V-Ray plugins, so not sure if that has a bearing.

I tried 8 bit and 16 bit PSDs, both Backgrounds looked the same, and that is the same as seen in the PV, and the same as the 8 bit JPG. 16 bit definitely recommended for layers though, since some of those will need the wider bit depth to be stored properly. And be sure you are not mixing layers, as noted the mixing mode may need adjustment. You are comparing just the Background layer? Can you share what you get from this particular C4D file? Could be something to do with Photoshop color management, all else being equal.

4466
[C4D] General Discussion / Re: Resume rendering not working
« on: 2018-02-13, 13:51:55 »
That is strange, not sure why that would be - glad to hear it cleared up, but do let us know if it happens again (the greyed out CXRs).

TY too for the info on the displacement and vertex maps, could be useful for the developers to hear about that (if they aren't aware of it already, which they may be!) If you have particular steps that lock things up (e.g. "adjusting displacement strength repeatedly while IR is running") let us know, too!

4467
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 13:48:40 »
I'd try Hotfix 3 for one thing - even though the changes there should not affect it :)

Does make me think of one thing - the camera isn't overriding the Bloom and Glare is it? Maybe it is, and the VFB boxes aren't getting greyed out?

4468
I'd use 16 bit to save to PSD, that has worked fine in my tests. The only thing I had to watch for was when saving multipass renders, will need to change the mode for blending layers (e.g. the Beauty is saved as "Add" I believe - you can change that to Normal either in C4D layers before saving to PSD, or once in Photoshop).

4469
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 13:36:25 »
What happens if you save the CXR and try adding bloom and glare in the CIE? You could send along the CXR and we can test - or the scene itself too of course, that would be even better :) The private uploader can be used if the scene can't be shared publicly. Thanks!

4470
[Max] I need help! / Re: Denoising Animation
« on: 2018-02-12, 21:11:47 »
For sure! And already on the to-do list :)

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