Author Topic: First test renders on Sketchup  (Read 127418 times)

2016-03-14, 13:13:14
Reply #45

spadestick

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Looking super promising Angel and Ithil

2016-03-14, 18:54:44
Reply #46

Ang

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Looking super promising Angel and Ithil
Yes, corona for sketchup look awesome. The next days I´ll do more test
2 xeon 2658 / i7 5820K /i7 3770

2016-03-15, 12:04:02
Reply #47

Ang

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Plant and Cherry test.
I think it would be good to implement the hdri support as well as to control the size of the sun to have control over the intensity of the shadows.

With the last update the png bug has been solved.


« Last Edit: 2016-04-20, 11:02:24 by Angel G. »
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2016-03-15, 12:07:01
Reply #48

Ithil

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Pretty good! How far did you tweak vray materials to corona?
Do you think material converter will be needed in the future?

Thanks =) It's very simple materials, I created them very quickly. Just for test.
Material converter if possible would be very useful for beginner.
I usually create a library of materials SKM files with render settings.
And use the materials from this library. I've already checked. it works with Corona for Sketchup=)

Even more would be cool if it was possible to convert the v-ray proxy files

2016-03-16, 12:47:51
Reply #49

Ocularcentric

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Great to hear the SKM Lib method will work Ithil! Thanks for mentioning that. I was just about to test.
This is a little off topic - but its in line with the Material Converter question and the SKM library. I'm a little confused about what I want from CoronaSKP.

Initially I was thinking that it should be a really light weight engine with the basic material properties that now been added - supported by an excellent live link feature to the other Corona environments (3DS for me) or the standalone so that work can start in SketchUp and then be taken further in a specialist environment. Interoperability would take some of the pressure of CoronaSKP development and maintenance (heard calls for node based material editor for instance - to me that sounds like a lot of work to design and implement...?). If Corona materials from the SketchUp file were equivalent to those in the 3DS environment (actually the SAME material just displayed "Lite" in SKP and full functioned in 3DS) they one could use materials interchangeably, share them with 3DS Corona users etc.

But, the downside is obviously that each user would would need to purchase a program like 3DSmax to access the full feature set. Does this cut down the market too much?

I don't think the Corona Team is approaching it that way. Sounds like the plan is to add all features over time... If its possible, I'm in... Just saying, I'm also in if its Lite but seamlessly connected to Corona 3DS - which in turn adds DR, better animation controls, Slate editor, etc etc.

Great tests everyone by the way.

2016-03-16, 18:25:03
Reply #50

spadestick

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ocularcentric, please describe what you mean cut down the market too much? 3DSmax is an extreme form of bloatware.

There's development going on for Sketchup already with node based plugins.







2016-03-17, 17:08:32
Reply #51

Ocularcentric

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Hey Spadestick - I had no idea about VIZ - thanks for pointing me in the right direction.

My post was just me thinking aloud - I'm not a coder so I don't know what's possible for CoronaSKP. I said at the end; I understood from earlier posts that the end goal is to create a 100% featured version of CR - so if that's possible then obviously this is the best outcome and I wont look back to 3DS.

I guess I was just trying to say that if that's not the plan or not possible considering the limitations of SKP then this version should contain the essentials only, focus on being as fast as possible, and be packaged in a really neat UI - then offer excellent portability to other applications = Less is More. Don't aim for 95% like a few of the competitors....am I making any sense? I'm not trying to cast doubt on the skills of the Corona team...! I hope it doesn't come across that way.

2016-03-25, 00:33:26
Reply #52

Ang

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Test salon.
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2016-03-29, 19:20:51
Reply #53

Andrejj

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Hello! I'd like to join the beta testers Corona for SketchUp! How can i do this? Thanks in advance.)

2016-03-29, 21:48:01
Reply #54

romullus

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I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-04-11, 18:51:07
Reply #55

jKLman

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Test render...no fancy thing, just need emitter or light support.
"Jack of all trade, but messing up with 3D"
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2016-04-20, 15:09:24
Reply #56

Ang

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New features look great!. Now I have more control with reflections than before.
I think the next step is to ad  lights and hdri support.
I can´t save the render, I´m going to report the bug on mantis
« Last Edit: 2016-04-20, 17:54:46 by Angel G. »
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2016-04-20, 19:54:44
Reply #57

Ryuu

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Just out of curiosity, which new features did allow you to better control the reflections? I'm not aware that I've done anything with this :)

I just tested saving frame buffer myself and it works correctly for me. So please file the bug report with as much detail as possible (there may be some non-standard characters in path that screw things up for example).

2016-04-20, 20:15:24
Reply #58

Ang

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Just out of curiosity, which new features did allow you to better control the reflections? I'm not aware that I've done anything with this :)

I just tested saving frame buffer myself and it works correctly for me. So please file the bug report with as much detail as possible (there may be some non-standard characters in path that screw things up for example).

With the penultimate version I couldn´t apply corretly the reflections to the surfaces. I Changed the values ​​of reflections but these were not applied properly when I renderer. I couldn´t get properly get a glossy effect or satin effect.

In addition the Material visor didn´t displayed correctly . This was solved with the penultimate update.

Now Is very easy to apply materials using the "sample paint" from sketchup picking a surface. I would like to can apply one material by colour over vaious objets at the same time (I pick a surface and the material change on all the surfaces with the same material-name).

Is very important to have a material library. I wolud like to can save the materials on the hard disk and to can import this (vray has this feature). This will improve a lot the workflow.
Sorry for my english :)


« Last Edit: 2016-04-20, 20:28:08 by Angel G. »
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2016-04-20, 20:55:05
Reply #59

Ryuu

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OK, now it's clear. What you are referring to were mostly bug fixes, not new features :)

There will possibly be some kind of material library in the distant future. In the meantime you can just export/import materials from SketchUp.

To export:
Right click the material in the library and select "Save As"

To import:
Just drag the .skm file to the SketchUp material editor library.