Recent Posts

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1
[Max] Feature Requests / Re: Toon Outlines
« Last post by Avi on Today at 13:20:36 »
Hi,

This is currently logged as a feature request in our system.

(Report ID=CMAX-947)
2
Gallery / Re: Audi RS7 – CGI
« Last post by TomG on Today at 13:18:21 »
How did you maintain the person looking like the same person wearing the same thing each time? Did it start from an in-scene 3D model and then was enhanced in AI? Or some sort of ipadapter or other control net cleverness? All looks fantastic!
3
Hardware / Re: PC Diagnostic software recommendations?
« Last post by TomG on Today at 13:15:10 »
Water cooling is fine, pre-made pre-assembled loops from reputable companies won't burst :) Now assembling it yourself (assembling, not installing), or buying some cheap non-name brand, well.....

4
Gallery / Re: Saturn's Ice Rings
« Last post by TomG on Today at 13:11:21 »
Admit it, you are one of the Voyager probes who has gained sentience in the depths of space and returned to earth and you are just sharing some of your 'holiday' snapshots with us ;) Looks great!
5
Sometimes it is very hard to fight with hidden MassFx/ Physics plugin garbage, although you already have updated plug-in installed, etc...
Those 2 scripts may help to clean up the scene, but please, be aware, as the changes are not reversible, so save the scene before starting the script.
I collect them randomly on the net...and it is always good manner to start the script from *.ms file, not maxscript listener...

2 scripts....

(
fn hasMassFXMod o =
   (
   result = false   
   if o.modifiers.count > 0 then
      (
      for t = 1 to o.modifiers.count do
         (
         if (classof o.modifiers == MassFX_RBody) then
            result = true
         )
      )
   result
   )   
     
clearSelection()
   
for obj in objects do   
   (
   if hasMassFXMod obj then
      selectMore obj
   )
)






pxStuff = #(UConstraint, pxJoint, Skeleton, nvRagdoll, nvBox, nvCapsule, nvSphere)
for i in objects do for j in i.modifiers do if (classof j==MassFX_RBody) do deletemodifier i j
for i in objects where (finditem pxStuff (classof i))>0 do delete i


6
Hardware / New PcSpecialist configuration
« Last post by INgenia on Today at 12:07:11 »

Hello friends,

I need your expert advice on a new pc, I try to do my best, but I'm not a hardward expert. Thank you very much in advance.

Configuration:

Case
ASUS ProArt PA602 E-ATX MIDSID TOWER CASING
Processor (CPU)
AMD Ryzen Threadripper 7960X 24-core processor (4.2GHz - 5.3GHz, 152MB CACHE)
Motherboard
GIGABYTE TRX50 AERO D (TRX50, ECC DDR5 RDIMM, PCIe 5.0, Wi-Fi 7)
Memory (RAM)
Kingston DDR5 4800 MHz 64 GB ECC Registered (1 x 64 GB)
Graphics card
Zotac Carte Graphique Nvidia GeForce RTX 4070 Amp Airo 12Go
1st M.2 SSD
1 TB SAMSUNG 990 PRO M.2, PCIe 4.0 NVMe (up to 7450 MB/R, 6900 MB/W)
Power supply
CORSAIR RMx SERIES™ 850 W MODULAR 80 PLUS® GOLD, SUPER QUIET
Processor cooling
FrostFlow 200 TR4 series PCS high-performance CPU cooler
Thermal paste
ARCTIC MX-4 EXTREME THERMAL CONDUCTIVITY COMPOUND
7
[Max] Feature Requests / Re: Toon Outlines
« Last post by dj_buckley on Today at 12:07:08 »
+1 For this.

If corona wire had a way to just do profiles and not all edges it would be absolutely ideal for rendering elevations. Im certain ive seen tons and tons of this same request for the past ten years. If you did it, it would likely make a ton of people very happy!

It's easily the most requested feature here on the forums, loads of different threads requesting it.  Just to clarify to the devs, we're not looking for a full 'toon' setup, we just want a wire shader that handles edges in the same way VRay Toon does and as JP says, one that doesn't highlight every single edge in the underlying geo.
8
[Max] Feature Requests / Re: Toon Outlines
« Last post by jrgby on Today at 11:38:51 »
+1
9
Gallery / Re: Audi RS7 – CGI
« Last post by tonikey on Today at 11:38:43 »
Wow! Lovely images
10
Gallery / Re: Audi RS7 – CGI
« Last post by romullus on Today at 10:38:12 »
The images are not loading for me. Can you look at this and fix it if possible please?
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