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Topics - danielmn

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1
[Max] Resolved Bugs / corona 2 install not working
« on: 2018-06-27, 16:21:27 »
the installer was messing up for me.
First it would not install and have an error that would flash off.
Then it looked like it did install.
Opened up max and notice I was still on the old release.
Re downloaded
Re installed and it deleted Corona from 3ds max.  Also got some errrors about not being able to write the C:/******

re downloaded this morning --
here is what the log shows
Installing Uninstaller... done
Component 3ds Max 2018 Plugin is already installed in current version, skipping.
Component Material Library is already installed in current version, skipping.
Component DR Server is already installed in current version, skipping.
Component Standalone is already installed in current version, skipping.
Component Image Editor is already installed in current version, skipping.
Component LUT bundle is already installed in current version, skipping.
Component IES bundle is already installed in current version, skipping.
Installing Microsoft Dependencies... done
Writing installation database... done
Removing all extracted temporary files... done
Installation has been finished


When I open up Max  2018 the Corona Renderer is not in the list of renderers

2
[Max] General Discussion / Corona rendering contest
« on: 2016-03-17, 19:26:11 »
I wondered if Corona, would ever considering sponsoring its own rendering and lighting contest.  Either with user models or a given scene.

I thought about posting an unofficial challenge even. Or even a weekly challenge thing. Would anyone be up for this.

3
[Max] Tutorials & Guides / Glossy Falloff Curve Experiment
« on: 2015-05-02, 03:33:26 »
Hey guys,
I was intrigued after reading this article on http://viscorbel.com/ about how reflections sharpen at glancing angles even on very rough items.
You can see more real world images here http://filmicgames.com/archives/557
I had noticed this effect recently but that I might look into it at one point.

workflow:
1) Find out what the Glossy value you would like to start with for the material  (ex is  .3)
2) add a falloff curve to your Glossiness and set to parallel falloff with a curve similiar to the example on viscorbel site.
3) Convert the Glossy value to Grey scale value ( Glossy .3--> Grayscale 76.5)
4) change ior  to 999.999
5) Render, the front will be what you expect but glancing angles will now start to sharpen out.

specifically check out the change on the flat surface I was very intrigued to see how this would change the look of the reflection.


Thanks to siger's gang for turning me onto this and the complex ior shader. which you can see here, that I used in this example.
https://forum.corona-renderer.com/index.php?topic=7928.msg52876#new

4
[Max] Resolved Feature Requests / deep compositing
« on: 2015-04-17, 23:16:39 »
Hello,

I was wondering if there was any plans for corona to support deep compositing.

Thanks

5
Work in Progress/Tests / dan'z Test
« on: 2015-02-07, 22:45:21 »
Hey guys been working with corona for a bit and thought I need to start posting some stuff.



some more playing around check page 3 for more

6
[Max] I need help! / Flickering problem
« on: 2015-02-06, 01:19:34 »


have a little problem trying to recreat this test from the maxwell forum
http://www.maxwellrender.com/forum/viewtopic.php?f=48&t=34574&hilit=frosted+glass



and getting some weird spot on my glass as you can see.
happens in random spots each time I rerender

858 passes

7
Work in Progress/Tests / Kitchen Test
« on: 2014-07-18, 08:10:59 »
Here are some test renders with the Corona A7 , loving the engine so far.



updated image
7/22/14

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