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Messages - kmwhitt

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61
[C4D] General Discussion / Re: Material Help
« on: 2019-02-19, 18:18:30 »
Thanks for for the link.  I'll give it a look tonight.

62
[C4D] General Discussion / Material Help
« on: 2019-02-18, 20:46:26 »
I purchased a model intended for 3DS Max and I can't get the material to look correct - see attached.  I have all the original textures used by the creator, but my recreation turns out either too metallic or too flat.  I'm assuming the chandelier body is metal, however, it appears to have some diffuse properties as well.  Could this be a metallic base with a clear finish coat on top?  If so, how do I do this with the layered material?  I would greatly appreciate any pointers on getting this look as I've spent about 2 hours now trying.  Thanks!

63
[C4D] General Discussion / Re: Break Up AO
« on: 2018-10-04, 13:34:46 »
That's what I was looking for.  Thanks for the link.

64
[C4D] General Discussion / Re: Break Up AO
« on: 2018-10-03, 20:21:25 »
Eddoron - thanks for the reply.  Yes, would like to use AO as mask and read somewhere on here that it would not work with layer shader.  What would AO in a layer or fusion shader look like?

65
[C4D] General Discussion / Break Up AO
« on: 2018-10-03, 15:05:37 »
It's probably a very simple solution, but it's not coming to mind.  How is it possible to break up AO in the diffuse channel?  In other words, I like to add a texture map, to create breaks in what is normally a very linear effect.  Thanks in advance.

66
Gallery / Re: 2500m2 interior (part of it)
« on: 2018-09-12, 22:21:56 »
Beautiful Work!

67
Maru - thanks for the link to that thread.  Great read.

68
I realized this post is almost four years old, but I recently came across it while searching for a way to use Corona for C4D w/ Gamma 1.0.  I am taking a video course by CG Bandit where he explains the advantages in 3DS Max.  I have tried unticking LWF and played around with the input color profile to no avail.  Any advice?

69
If it shows something like .tex/27.IES' then it will not work, you should place that IES file somewhere on desktop, for example, and reapply it.

Yes, that is what I am seeing.  I just wonder why this is happening all of a sudden.  I used the latest build on another project and never ran into it before.  Thanks for the reply.

70
IES in the latest build is not working.  It works for the first render and then the link is broken permanently until I reopen the file.  I have tried defining a path in preferences and placing the IES file in the tex folder.  Anyone have a workaround for this?

71
Eddoron - In my opinion, DOF in post is just not the same.  I wasn't asking for help with the settings.  I just wanted the effect to work - which it now does when I change the fStop under render settings.

72
Michael - it seems you were correct.  I am getting perfect DOF when I change the fStop under render settings.  It appears the individual cameras are not overriding this master setting.

73
Michael -  that's a good idea.  I'll give it a try tonight.  I did get a little DOF effect from a render I ran overnight using an fStop of 2.8.  It's sublte, but it's there - see attached.  I may not have let Corona render long enough...

74
NEO-N - thanks for the reply.  I am using a 35mm lens.  I use this combination of lens, distance and fStop quite often and usually get a decent DOF effect.  You may well be right, but I don't remember it being this difficult.  Thanks again for taking the time to reply...

75
[C4D] Daily Builds / DOF
« on: 2017-11-17, 00:24:29 »
DOF doesn't seem to be working in the November 10th build or am I doing something wrong?  Attached is the view and the settings used.  Although this is a test render, you can see everything is crisp.  I am not using a wide angle (36mm) and fStop is at 1.8, so I should be seeing some effect.  Ideas?

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