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[C4D] General Discussion / Re: Variation Shader Limit?
« on: 2019-11-25, 13:37:19 »
beanzvision - thanks for the reply. This object was placed under a subdivided surface. Catmull-Clark made a mess of things, but switching to OpenSubdiv Catmull-Clark kept all the polygon selections intact. This seems to be a problem with Cinema 4D as I had the same problem in C4D's standard renderer.