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Messages - kmwhitt

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106
[C4D] General Discussion / Zoom to Fit Image in VFB
« on: 2017-09-14, 18:06:54 »
Is there any way to fit a render to fill the entire frame buffer?  As it stands now, I can only zoom in/out by 200%/50%.  The Corona Image Editor behaves the same way.  Now that more post work can be done directly in the frame buffer, having zoom to fit would be a nice feature.  I know this can be done in C4D's picture viewer, but I prefer to work in the VFB.  Thanks.

107
[C4D] General Discussion / Re: normal map
« on: 2017-09-14, 14:23:29 »
I use Substance Designer/Painter for all my maps.  Bitmap2materials is also very good for generating from images (also by Allegorithmic).

108
[C4D] General Discussion / Re: normal map
« on: 2017-09-14, 13:00:56 »
Eddoron - thanks for confirming.  I think the need to invert Y comes from 3DS Max where it is necessary.

109
[C4D] General Discussion / Re: normal map
« on: 2017-09-13, 20:05:40 »
Attached are the normal images I used to test.  The only one giving proper results is DirectX.

110
[C4D] General Discussion / Re: Cinema 4D Freebies section
« on: 2017-09-13, 19:55:08 »
+1

111
[C4D] General Discussion / Re: normal map
« on: 2017-09-13, 18:32:03 »
I'm not using the Corona export settings from within Substance.  The normal maps I use are definitely formatted DirectX and they work as intended in the Corona normal shader without swapping or flipping any of the settings - which leads me to conclude Corona uses DirectX not OpenGL.  Would be good to hear from support on this.

112
[C4D] General Discussion / Re: normal map
« on: 2017-09-13, 15:10:05 »
draekser above states:



just click on flip Y (green), it is not a long or hard process.

Corona normal map is OpenGL normal, no direct x Normal.

I find the opposite to be true.  DirectX normals work just fine in Corona (at least as exported from Substance Painter/Designer).  Would someone from the Corona team please confirm the proper format for normals?  Thanks Kevin

113
Nikola - I can confirm the crash when switching to Corona Bitmap shader.  It happens every time.  It does not happen if you select Corona Bitmap Shader first and then add your image.

114
[C4D] General Discussion / Re: Portal Placement
« on: 2017-09-04, 20:41:52 »
burnin - thanks for the reply.  It would take a long time to break down those openings.  Besides, I am getting fairly decent results within a couple hours.  Where did you read that they were doing away with portals?

115
[C4D] General Discussion / Re: Portal Placement
« on: 2017-09-04, 18:06:11 »
There are over 40 windows in the scene.  When I have time later today, I'll test the differences on the noise levels.  Thanks for the responses.

116
[C4D] General Discussion / Portal Placement
« on: 2017-09-03, 21:14:02 »
The examples I've seen for proper placement of portals are simplistic.  My windows and doors are more complex than a hole in the wall.  In the attached diagram, do I use 5 separate portals as indicated by the green lines (actual glass openings) or one large portal as shown in red?  Thanks, Kevin

117
Gallery / Re: CLOSE-UPS
« on: 2017-08-30, 18:55:12 »
Beautiful!

118
[C4D] General Discussion / Re: Ground plane
« on: 2017-08-30, 18:14:16 »
Thanks Houska.  Relying on the sky's ground color is so much easier than bothering with an actual landscape.  I'll just have to keep tweaking the color to get what I'm after.

119
[C4D] General Discussion / Re: Ground plane
« on: 2017-08-30, 17:53:15 »
I thought I was fairly clear.  Is it necessary to place a ground plane outside when rendering an interior, so that you get extra bounces inside the room?  I have tried both and get mixed results.  For instance, if my ground plane has a grass texture, it will cast unwanted green tint inside the room, but I do seem to get more illumination.  However, I can control this with a ray switcher.  I was just wondering what others are doing for their interior renders - ground plane or none.  Further, as Corona Sky has an option for ground color - I wanted to know if Corona is already calculating these additional bounces inside the room.  Thanks for your reply.

120
[C4D] General Discussion / Re: Ground plane
« on: 2017-08-30, 17:39:16 »
I'd really appreciate some feedback on this topic.  Anyone on this forum using a ground plane for additional bounces when rendering an interior?

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