31
[Max] I need help! / Light intensity
« on: 2015-10-31, 07:11:51 »
Can anyone shed any light.....on the light intensity units and how they relate to real world ratings found on lightbulb packaging for example?
I have to use specific bulbs in a restaurant scene so the effect of the lighting is accurate, but when I choose 400 lumen for example (as shown as the lumens on the gu10 led bulb i'm trying to replicate) and choose the correct radius for my light (disc) the lighting seems very dull compared to what would be realistic.
In the renderer I'm trying to keep my exposure settings etc at the default of 0, white balance at 6500 and contrast/highlight compress at 1.....as presumably these are neutral settings to replicate the human eye's perception?
My world units are set up correctly in 3ds max.
I'm wondering if the sr m2 unit measurement is different from what you would normally find on your average light bulb packaging?
I have to use specific bulbs in a restaurant scene so the effect of the lighting is accurate, but when I choose 400 lumen for example (as shown as the lumens on the gu10 led bulb i'm trying to replicate) and choose the correct radius for my light (disc) the lighting seems very dull compared to what would be realistic.
In the renderer I'm trying to keep my exposure settings etc at the default of 0, white balance at 6500 and contrast/highlight compress at 1.....as presumably these are neutral settings to replicate the human eye's perception?
My world units are set up correctly in 3ds max.
I'm wondering if the sr m2 unit measurement is different from what you would normally find on your average light bulb packaging?