Author Topic: AO/Dirt for both normals  (Read 4259 times)

2017-08-01, 15:54:58

sht

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Hi,

how can I get the Corona AO working for both sides?
Meaning concave and convex corners
Attached are two images for eather concave or convex working. What I need is both at the same time.

Thanks!

2017-08-01, 16:58:23
Reply #1

Shawn Astrom

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I would just use the layer shader and add 2 instances of Corona AO together...

- Shawn

2017-08-02, 11:52:53
Reply #2

sht

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Thanks for the tipp.
I already tried that but they 2 instances don't work togehter I got strange results.

2017-08-07, 14:03:28
Reply #3

houska

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Hi there!

It seems like you're using the AO shader in a way it was not intended to be used. Nevertheless, using the layer shader for combining the results should work fine (and it does work for me). Can you show us what does not work if you use the layer shader like astrofalcon suggested?

2017-08-07, 14:30:39
Reply #4

Beanzvision

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Is that one solid mesh? Or two cubes?
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
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2017-08-07, 14:38:27
Reply #5

Beanzvision

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No need for a layered material. This example uses AO in the diffuse channel.
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
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2017-08-09, 16:25:40
Reply #6

sht

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Ok got it working with the layer shader.

Thanks guys!

2017-08-21, 06:21:34
Reply #7

iacdxb

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playing with AO shader... need more to explore.

...


Windows, Cinema 4D 2023.