Author Topic: Ray Switch Material vs Compositiong Tag  (Read 2441 times)

2016-09-20, 18:12:45

sht

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Is there any difference between the two?

They seem to have the same settings.


Thanks!


2017-04-26, 14:16:38
Reply #1

houska

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There is an obvious answer that one of them is a material, whereas the other one is a tag that you put on an object :-)

But they also have slightly different settings - the compositing tag for example lets you assign object buffer IDs to your objects, which in turn makes this object visible if you render a mask pass with the corresponding object buffer ID in multipass.