Author Topic: Two Sided Material  (Read 7463 times)

2016-05-13, 12:16:17

4b4

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Hello

Does anyone have a workaround for the lack of a two sided material in C4D at present (A5.1)

Cheers

2016-05-13, 12:57:26
Reply #1

maru

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If you mean assigning different colors/textures to front/backside - it looks like C4D's "normal direction" works fine (under "effects").
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2016-05-13, 14:27:28
Reply #2

4b4

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thanks Maru, that works for solid colours but doesn't seem to work under the layer shader.

How would you use the normal direction for leaves for example?

2016-05-13, 14:47:51
Reply #3

Rhodesy

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If your just after a way of making of making leafs for a tree the translucency option is a good one.

2016-05-13, 14:55:22
Reply #4

4b4

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thanks Rhodesy

I've got translucency enabled with a texture in there with the hue adjusted via a filter but I was hoping to adjust the reflections for the underside of the leaf as they tend to be a lot less glossy than the top.

2016-05-13, 15:50:04
Reply #5

iNevestenko

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If you mean assigning different colors/textures to front/backside - it looks like C4D's "normal direction" works fine (under "effects").
What about? not work Front/Back materials

2016-05-13, 17:02:12
Reply #6

4b4

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I think Maru is talking about the C4D shader (see screenshot):

It works for solid colours but I'm not sure how to use it for different reflections on a leaf for example.

2016-05-13, 19:01:38
Reply #7

burnin

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Yup, Normal Direction shader works. For reflection use it in Reflection channel (colors only).



Edit... so found a bug or unsupported feature: Corona doesn't respect side selections in Texture tag properties for Side. Reported on mantis ID0001888.

« Last Edit: 2016-05-13, 20:02:16 by burnin »

2017-06-20, 21:57:59
Reply #8

Behrendt

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I stumbled across this topic while googling for 2 Sided Materials inside Corona for C4D, so please forgive me if my solution is already known. You can put the Normal Dircetion Shader into a Corona Output Shader and use it as a layer mask inside a layer shader, then you can have two different textures and are not restricted to just using the colors of the normal direction shader.

2017-06-22, 21:05:53
Reply #9

4b4

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Thanks for this Behrendt, works really well.