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Messages - maru

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10966
I would try adding some structure to most materials, some subtle bump map. I also think the colours of elements don't look very realistic, they are too much saturated. Lighting has huge impact on realism, you can try playing with it.

10967
On my i3 there is a huge lag when there is a heavy scene (many objects, heavy geometry, many of textures) but it's an i3... After I move something in viewport, I have to wait a few seconds (hd cache?), then IR starts refining slowly and after some time it speeds up. But maybe it's different on better hardware?

10968
Work in Progress/Tests / Re: AMG GT 2014 Dortmund/Germany
« on: 2014-11-23, 19:18:14 »
For me everything seems greyish, washed out and plastic-looking. Maybe you should work on your carpaint shader and darken elements that are gray.

10969
Yeah, I would like this too. Already posted somewhere.

10971
[Max] I need help! / Re: Dirt and scratches
« on: 2014-11-21, 22:00:14 »
when I say dirt I am talking about Vray Dirt effect where edges and crevices can be distressed... aged.

A perfect example is a mountain bike.... mud on the wheels... dirt and scratches on the bike frame.
You are probably referring to ambient occlusion. In Corona you can find it as a CoronaAO map that you can plug wherever you want.

10972
[Max] I need help! / Re: HDRi Backgrounds
« on: 2014-11-21, 21:57:40 »
It's ok to use the one on the top right, but on the forum's homepage. :)

10973
[Max] I need help! / Re: How long to render
« on: 2014-11-21, 20:35:39 »
Feel free to experiment with Corona. It is one of the most intuitive renderers out there and if you screw some settings you can always revert to defaults. Nothing bad will happen if you let your image render for too long or too short. :)

10974
[Max] I need help! / Re: HDRi Backgrounds
« on: 2014-11-21, 20:30:00 »
Hint: type "align hdr" in the search box without quotation marks. Come on, this is basic googling skills. :)

10975
[Max] I need help! / Re: Dirt and scratches
« on: 2014-11-21, 20:27:06 »
Black Sun, I think you should be more specific. What do you mean by "dirt"? To what kind of material do you want to add this dirt (clay, glass, metal)? Do you want this dirt to affect reflectivity, glossiness, bump, or just diffuse colour? Do you want it to be procedural or a bitmap?

10976
[Max] I need help! / Re: Displacement Maps
« on: 2014-11-21, 19:21:16 »

Already tried that Maru... put displacement to 1% and it still spikes. Am I doing something wrong?

Where did you change that value? I don't remember any percentage-driven setting for displacement. What version are you using?

10977
[Max] I need help! / Re: How long to render
« on: 2014-11-21, 19:18:37 »
You can stop rendering when you think your image looks ok (for example when there is no visible noise or no aliased edges). There is no formula for this. Rendering time depends on the kind of scene you are rendering. You can also set Corona to stop rendering after a given number of passes or after given time (progressive renderer tab). Usually after some time the image will not change at all after each new pass - then you can consider rendering finished and stop it.

10978
[Max] I need help! / Re: Displacement Maps
« on: 2014-11-21, 18:24:42 »
Use min/max displacement level in material's settings. Hope it helps. :)

10979
[Max] I need help! / Re: Problem with clean displacement
« on: 2014-11-20, 17:52:06 »
If you want your final effect to look like this https://forum.corona-renderer.com/index.php?action=dlattach;topic=5967.0;attach=24227;image then you should use a different map for displacement. The one you are using in your pictures from Corona has no transition between black and white so the edges are rough . Your Vray rendering (the one I linked above) has displacement with less steep edges. It would require additional blurring. You can achieve this procedurally by using gradient ramp map. Maybe Vray uses filtering/blurring for displacement maps automatically? Or am I missing something?

10980
Gallery / Re: Casa Spodsbjerg
« on: 2014-11-20, 14:22:58 »
Maybe it's just bad mapping? Are these textures hi-res? Using that lazy uvw script might help.

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