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Messages - sht

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16
[C4D] General Discussion / Re: Volume Fog as Render Element
« on: 2017-01-31, 21:27:39 »
Both. :)

It is possible to have it as a separate element - CEssential_Volumetrics.
At the same time, it will be always baked into beauty.

Thanks for your reply.
I can't find the CEssential_Volumetrics element in C4D.
Are you sure it is there?

17
+1 on this one from my side ;-)

18
[C4D] General Discussion / Re: Illustrated Carpet
« on: 2017-01-31, 14:20:15 »
I don't think that this is possible at the moment as hair is not supported by corona yet.

19
[C4D] General Discussion / Volume Fog as Render Element
« on: 2017-01-31, 10:59:06 »
Hi,

is it currently possible to have Volume Fog as a separate Render Layer?
Or is it always baked in the beauty pass?

Thanks!

20
There is an option to save your lightmix settings to a file and load it in again.
But I agree - having this stored in the camera would be cool ;-)

21
[C4D] Resolved Feature Requests / Re: Hair?
« on: 2017-01-17, 08:16:30 »
Any news on hair???

22
Hi,

it would be nice to have the volumetrics (Fog) as a seperate render elements.
As far as I can see here (https://coronarenderer.freshdesk.com/support/solutions/articles/5000515645-what-available-render-elements-are-there-) it is implemted in max.
Will that be soon available to C4D as well?

Thanks and keep up the great work!

23
[C4D] Resolved Bugs / Re: A6 RC5 no multipass
« on: 2016-12-19, 09:02:51 »
Hi,
just to add some information, this was happening when rendering with linear workflow off and only during rendering (and only in picture viewer). We fixed it and it will be included in the next version.

General Question about LWF. Should  it be on or off with corona?

24
[C4D] Resolved Bugs / Re: A6 RC5 no multipass
« on: 2016-12-16, 10:26:46 »
Cool good to know - Thanks for the information!

25
[C4D] Resolved Bugs / A6 RC5 no multipass
« on: 2016-12-13, 14:10:51 »
Hi,

I don't get any channels in the latest release.
MP is activated and channels are added.
Worked fine before.
C4D Studio R17 on Windows

EDIT: After restart I do get the channels but they look like this. Only colored stripes ;-(
They look fine in Corona VFB

26
Work in Progress/Tests / Re: crop test
« on: 2016-12-02, 10:08:37 »
Hi,

nice test renders!
What kind of vegetation are you using? Are these Xfrog Models?

Thanks

27
One more, Reinhard with it's bleached look and milky blacks, very low values not to flatten too much (instead slightly under-exposed), then LUT+ contrast.

PBR materials work flawlessly, can't imagine why anyone would be nostalgic after the old fresnel (supposedly some people are), this saves so much of the handy-work, but most importantly,
not sure if people realize that, correct fresnel means the material will work in every angle and light situation. Previously I had to tweak specular level based on camera and light. Dull could become glossy and that made option of creating universal material library pointless.



As can be seen, post-production ramps up the contrast a lot, which is why it's important to follow the rules and keep albedo within correct range ( "artistic" [30-240] sRGB; "strict" [50-240] sRGB; I follow the strict method, my blackest black is 50 sRGB )

This sounds like a decent workflow!
One question about the black level in your albedo map. If you want to do let's say a black wood you would not go below 50 sRGB in your albedo map? And instead add contrast in post to compensate the washed out look? Is that how it works?
Another thing are you using simple or photographic exposure in your images?

Thanks!

28
Hi,

thanks for the ball ;-)

looks good!

29
[C4D] Resolved Bugs / Re: Corona crash when i stop rendering
« on: 2016-11-23, 17:57:10 »
Ive just had a similar crash after denoising on 6.2 on windows. Finished denoising and I started to pan the image and then crash so it didn't even get chance to save after a night of rendering.

+1 same thing here

30
[C4D] Resolved Bugs / Re: RC2 is not usable again....
« on: 2016-11-23, 17:55:44 »
I have the same problem that the picture viewer crashes when I use the denoise function.
It's quite randomly so I can't really say how to reproduce it.
Corona also crashes when using the take system.
If I try to use "render all marked takes to PV" is crashes while  loading the scene.

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