Author Topic: Dr BUG again  (Read 12588 times)

2014-09-10, 17:32:39

arqrenderz

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Hi, im rendering some small scene, all the assets are on the server for all pc (currently only 1 master 1 slave)  Same 3dmax versions

Here is the screen , notice the brighter part of the image (with more time it become more and more withish) So what can i do? i have i BIG project in the next week and i really need to use DR

(vegetation done with forest, Corona Sun only light in the scene)
Keymaster need the scene??

2014-09-11, 15:37:32
Reply #1

crazyman

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I have those kind of stripes all the time when rendering in network, but they do disappear after some more passes. Try to render more than 6 like it is in your case.

2014-09-11, 22:26:17
Reply #2

arqrenderz

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ok will try and post back results

2014-09-11, 23:56:41
Reply #3

arqrenderz

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So here are my test, in the first you can see the red bench witha strong red tone and a more girly one :)
In this case there is a renderable spline inside with corona light mat, and a texture with self ilumination.
as you can see the more time pass the effect covers the whole thing.

And the second test has the lights turned off, and you can see some textures are getting brighter as time pases.
So i really think there is a bug here, I CANT use dr on this scenes and i have a BIG one in the next week so im worried about it.......
I attach some psd files with the "time lapse" so you can see ..

2014-09-11, 23:58:12
Reply #4

arqrenderz

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And the ones with lights on

Here is the PSD Files 
https://www.mediafire.com/folder/hkf3k33uwbyb5e5,djpy90hfysqcn67/shared    (18mb each)


2014-09-19, 01:32:36
Reply #5

arqrenderz

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is this Bug also Know?? THX for the Answer.

2014-09-26, 17:11:49
Reply #6

arqrenderz

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Another project same bug
is it happening to some one else?
(this time using 2 machines, same 3dmax version, corona version etc....)

2014-09-26, 17:40:12
Reply #7

arqrenderz

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and here is the same scene rendered on each pc to show that there is no missing plugins or textures etc...

2014-09-26, 18:45:28
Reply #8

Ludvik Koutny

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If you open 3ds Max asset tracker, are there any texture maps that report "found" state?

2014-09-28, 23:39:28
Reply #9

arqrenderz

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thx for the reply Rawalanche i will check the scene on thursday and post the results.

2014-09-30, 16:10:55
Reply #10

arqrenderz

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Hi Rawalanche, im checking the scene and the "status" of all the items on the Asset tracking says "network path"  So any more ideas to test? could it be releated to network settings inside my office? (i  dont have the control over it, but can ask for test or changes )

2014-10-02, 09:53:52
Reply #11

Lucutus

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Hi daniel,

i got these problems sometimes too. Here it seems like the problem is caused by one special slave.
My workaround is not to use this Slave for DR when the problem occurs.

Maybe you can find out which slave(s) cause the problem and use the others.


2014-10-02, 17:52:54
Reply #12

arqrenderz

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Hi Lucutus, i try with both slaves with no luck, every time i get a washed image or a fragment of it. im going to test at my house and see if some network config is screwing thing up.....
But the IT department arround here is half dumb....

2014-10-07, 19:58:57
Reply #13

z8er

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Have you tried right clicking your assets in asset tracking and clicking "Resolve Path to UNC Location." Also try changing the synchronization interval from 60 seconds to something like 5 seconds. These two things worked for me. Hope it helps!

:D
CG Director @Related Grey

2014-10-07, 23:40:15
Reply #14

arqrenderz

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Well i think i  found something here.
Maybe the slaves are changing gamma settings??

Z8er Thx for your answer but it did now work :(

2014-10-27, 13:19:19
Reply #15

ABACUSGroup

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Hello Daniel,
We have the same problem. Perhaps you have managed to resolve it definitely?

2014-10-27, 13:34:41
Reply #16

arqrenderz

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Still nothing, and i dont really know what causes it. just glad that some one else is having it and its not my pc or network config... Hope the devs can sort this . For me its critical bug.
Hope it be fixed for 1.0
If you find it please let me know and i do the same.

2014-10-27, 23:03:19
Reply #17

ABACUSGroup

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Testing, testing, and no improvement.
So I changed the paths to UNC in References / asset tracking, and SO FAR, NO ERRORS. The image is perfectly rendered. Magic! Magic!
Anyway, as I'm not entirely convinced, I will continue to test and comment on how I go.

2014-10-28, 00:28:42
Reply #18

arqrenderz

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i treied The unc paths and i have luck on 1 project but another one has the same bug

2014-10-28, 09:50:36
Reply #19

ABACUSGroup

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All tests have gone well for us. We will continue testing these days.

2014-10-28, 10:22:37
Reply #20

Coronaut

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@z8er that would "kill" your network... Let's say you have 4-5 nodes and they sync in 5 seconds... so much unnecessary traffic and processor time dedicated for that... 
Use map folder on your HD that will contain all maps used for current project that is visible to all machines and if everything is setup right you wouldn't have any problem at all.

2014-10-28, 16:51:55
Reply #21

arqrenderz

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Thx coronaut for your answer, i have a problem at the office, we must (office rules) put all on the server, becouse it has a backup and the users pc wont , so if my pc is broken i will lost all rhe files and my job Lol

2014-12-29, 00:07:29
Reply #22

Ondra

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This looks like the standard missing textures/improperly configured nodes (different corona or 3dsmax versions, no gamma setup, ...). You can use the "retain EXRs" options to see which machine is causing problems, and review the setup of that machine
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)