Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 205814 times)

2017-10-24, 18:38:57
Reply #735

nightwalker

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Hi Nikola,

Thanks for the new Build, great job!!

I do not know if it was already reported, but using sky with HDRI, IR does not work properly: rotating the sky, the HDRI position does not change in IR (the same thing in previous build).

It also appears to be incompatible with the Greyscalegorilla Hdrlink plugin: in this case, turning the sky, Corona crashes.

Sorry for my bad English

2017-10-24, 19:12:15
Reply #736

wlf_alex

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Thanks for the update !

2017-10-24, 19:43:32
Reply #737

Shawn Astrom

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Great new build! I can confirm that I had a couple crashes using a 12K HDRI when using the IPR.

Also, any likelihood of hair being supported soon? I could definitely use it for an upcoming project.

Thanks again guys!

- Shawn

2017-10-24, 20:43:15
Reply #738

vlad

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Thanks for the updates!

When the sky rotates in IR mode, HDRI will normally change its position. The rotation was made by the texture of the sky, and not by the object
 
of the sky itself.

« Last Edit: 2017-10-24, 22:27:19 by vlad »

2017-10-24, 21:07:43
Reply #739

nightwalker

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Thanks for the updates!
When the sky rotates in IR mode, HDRI will normally change its position. The rotation was made by the texture of the sky, and not by the object of the sky itself.

Here it does not work, I rotate the sky object (not the texture of the sky) but in IR nothing changes.
I can confirm that rotating only texture, IR works fine.

MacOS Sierra and Cinema 4d R18

2017-10-25, 08:30:40
Reply #740

YURII

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IES files still doesn't work, they need a full path for Corona to be able to read them, like in the picture below (even though IES file is located in current projects tex folder). What would be ideal, when I just drop IES file into path and it adds the file itself to tex folder and shows only its name, in this case - 27.IES. Same way as it works with textures.

2017-10-25, 10:20:49
Reply #741

CBAS VISUAL

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In IR only the reflexion change if u rotate the hdri, not the lightning.

2017-10-25, 11:16:18
Reply #742

HVB

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Not sure if it's mentioned yet. But in the settings of a emission material the advanced tab when i disable Visible direct it still shows in the render.
I can solve it by using a corona compositing tag and disable it there but when the material is added on a specific polygon selection it's useless to use the corona compositing tag because then the entire object will be invisible and not just that selection.

2017-10-25, 11:19:07
Reply #743

nesha_2

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IR of the latest build still doesn't recognize animated camera movement.
« Last Edit: 2017-10-25, 11:40:42 by nesha_2 »

2017-10-25, 13:10:49
Reply #744

houska

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IR of the latest build still doesn't recognize animated camera movement.

Yes. I don't know if we commented on it somewhere yet or not, but this is a known omission and will be handled later.

2017-10-25, 13:35:57
Reply #745

houska

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Thanks for the updates!

When the sky rotates in IR mode, HDRI will normally change its position. The rotation was made by the texture of the sky, and not by the object
 
of the sky itself.

Hi, just out of curiosity - what is that tag that you have on the Sky object?

2017-10-25, 15:00:13
Reply #746

Goga abramia

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Heloo friends, great job, but

1.material ubtades still  busy ven use IR.

2. scene environmet: Direct visibility override dont work when use IR

sorry for my english
« Last Edit: 2017-10-25, 15:42:54 by Goga abramia »

2017-10-25, 15:09:02
Reply #747

tomislavn

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Hi, just out of curiosity - what is that tag that you have on the Sky object?

I am pretty sure that is simply the light material (thumbnail from an actual HDR, icon preview) and not a tag :D
My 3d stock portfolio - http://3docean.net/user/tomislavn

2017-10-25, 15:25:20
Reply #748

houska

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I am pretty sure that is simply the light material (thumbnail from an actual HDR, icon preview) and not a tag :D
That would be the texture tag with Corona Light material then... Aha, of course, now I see it. It's the material preview ball. At a first glance, it looked like a raining cloud or something like that.

2017-10-25, 17:15:06
Reply #749

draekser

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Heloo friends, great job, but

1.material ubtades still  busy ven use IR.



sorry for my english

Strangely in my case when i let IR turn continually (with 20 pass max, but don't stop him) work with shaders it's more easy/fluid.