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[C4D] General Discussion / volume - polygonal fur (a lot of alpha channel) bad issue
« on: 2017-10-23, 09:20:22 »
Hi all,
i works on a Halloween's scene. For the fog i use a cube with volumetric shaders, characters have a polygonal fur ( a lot of alpha channel). So, the render is very bad, lot of artifacts with fur.
I don't know if this issue come of shaders or a Corona's engine bug ? and so if there a solution to solve the issue
i works on a Halloween's scene. For the fog i use a cube with volumetric shaders, characters have a polygonal fur ( a lot of alpha channel). So, the render is very bad, lot of artifacts with fur.
I don't know if this issue come of shaders or a Corona's engine bug ? and so if there a solution to solve the issue