Author Topic: Corona Material/Lights Converter (legacy)  (Read 1088625 times)

2015-11-02, 12:06:36
Reply #765

Tanakov

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I admire your work mr. DeadClown. Your work literaly made Corona bloom, as it helps transition to corona.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2015-11-02, 13:38:02
Reply #766

racoonart

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Ok, here it is, the new version with updated glossy, bump, and directionality conversions.
I also implemented a completely new proxy converter which also supports animated vray proxies. Please test it HARD (everything)! I doubt that this one will make it into 1.3 but who knows :). There should be no surprises and I hope everything is self explaining.

Now I should finally get back to work and actually do something to earn some money :D

FOLLOWING SCRIPT IS ONLY WORKING WITH DAILY BUILDS!
Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.19 - [2015/11/02]
  • new Vray Blinn to Corona (clamped) GGX conversion method
  • new Vray GGX to Corona (clamped) GGX conversion method
  • new VrayLight Directionality conversion
  • new Bump strength conversion, multiplier can be changed in converterSettings struct
  • added a proxy converter from scratch including animated VrayProxy support
  • added VrayMtl fog texmap -> CoronaMtl absorption texmap


I admire your work mr. DeadClown. Your work literaly made Corona bloom, as it helps transition to corona.
Thanks Tanakov, I hope it made a difference :)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-11-02, 13:44:53
Reply #767

peterguthrie

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2015-11-02, 14:13:54
Reply #768

racoonart

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add a paypal donate button on that page ;)
ok, I've finally done it... ;)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-11-03, 09:53:43
Reply #769

racoonart

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This is (hopefully) also the version shipping with Corona 1.3.

FOLLOWING SCRIPT IS ONLY WORKING WITH DAILY BUILDS!
Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.20 - [2015/11/02]
  • VrayNormalMap / CoronaNormal / Normal_Bump maps will not be affected by bump conversion multipler
  • ProxyExporter: fixed animation range bug
« Last Edit: 2015-11-03, 10:11:29 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2015-11-03, 16:23:04
Reply #770

Dollmaker

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Corona 1.3 installed 1.16.. on your site when i downloaded.. its still 1.16 i am not sure where is 1.2 O.o

2015-11-03, 16:25:54
Reply #771

maru

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The 1.3 installer installs 1.20 for me.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-11-03, 16:36:09
Reply #772

Dollmaker

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Strange.. installed 1.16 for me..  i installed 1.3   2 times..

2015-11-03, 16:47:01
Reply #773

racoonart

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Strange.. installed 1.16 for me..  i installed 1.3   2 times..

Could you make a list or a screenshot of this folder here "C:\Program Files\Autodesk\3ds Max 2016\scripts\CoronaRenderer" ?
There should be at least 2 files in there:
coronaConverter_v1.20.ms
coronaProxyExporter_v0.04.ms
Any sufficiently advanced bug is indistinguishable from a feature.

2015-11-03, 16:51:45
Reply #774

Dollmaker

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Strange.. installed 1.16 for me..  i installed 1.3   2 times..

Could you make a list or a screenshot of this folder here "C:\Program Files\Autodesk\3ds Max 2016\scripts\CoronaRenderer" ?
There should be at least 2 files in there:
coronaConverter_v1.20.ms
coronaProxyExporter_v0.04.ms

Got it now.. sorry.. I didnt know they were kept in separate folder inside scripts folder...  Thanks.. :D

2015-11-03, 17:10:35
Reply #775

racoonart

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You don't actually have to run the files manually. You should have macroscripts installed that you can assign to a button or simply use the menu entries in your rightclick quad menu :)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-11-04, 15:34:31
Reply #776

racoonart

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New version with a proxy converter fix

Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.21 - [2015/11/04]
  • ProxyConverter now takes VrayProxy scale setting into account and translates it to transforms scale
  • ProxyConverter "pick path" button now displays picked path
Any sufficiently advanced bug is indistinguishable from a feature.

2015-11-06, 13:08:29
Reply #777

jbsfender

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Since installing Corona 1.3 my favourite script no longer seems to work on any scene. Whether I use v1.20 daily builds or 1.21 version. Any ideas?

>>> SCENE Info: <<<
Corona version: 1.3, build timestamp: Nov  3 2015 13:04:50
Converter version: 1.21
Installed Vray plugins: V_Ray_RT_2_10_01  V_Ray_Adv_2_10_01 
# Material conversion took 1.25 seconds
# Iterations: 26, converted: 21
# Map conversion took 0.002 seconds
# Iterations: 5, converted: 0
# Light conversion took 0.002 seconds
# Iterations: 0

Error occured in VRayMtl : AM107_015_metal_brushed_linear:VRayMtl
-- Unknown property: "texmap_refraction_fog" in AM107_015_metal_brushed_linear:VRayMtl

Error occured in VRayMtl : AM107_015_2:VRayMtl
-- Unknown property: "texmap_refraction_fog" in AM107_015_2:VRayMtl

Error occured in VRayMtl : AM107_015_white:VRayMtl
-- Unknown property: "texmap_refraction_fog" in AM107_015_white:VRayMtl

Error occured in VRayMtl : AM107_015_glass:VRayMtl
-- Unknown property: "texmap_refraction_fog" in AM107_015_glass:VRayMtl

Error occured in VRayMtl : AM107_015_silver:VRayMtl
-- Unknown property: "texmap_refraction_fog" in AM107_015_silver:VRayMtl

Error occured in VRayMtl : AM107_015_metal_brushed_linear:VRayMtl
-- Unknown property: "texmap_refraction_fog" in AM107_015_metal_brushed_linear:VRayMtl

2015-11-06, 14:25:47
Reply #778

racoonart

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Looks like Vray 2.1 doesn't have a refraction fog map, or it's called differently. I'm not sure if Vray 2.5 has it, but upgrading to 2.5 doesn't hurt anyways.
I'll fix this issue in the next version, thanks for reporting :)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-11-06, 15:03:29
Reply #779

jbsfender

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