Author Topic: Corona Material/Lights Converter (legacy)  (Read 1088492 times)

2015-05-26, 15:46:37
Reply #600

racoonart

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Thanks cherie, could you please update your converter version to the latest one? As far as I can tell, it's already solved there, if not please post again here :)
Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-27, 11:41:23
Reply #601

vhector

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Would be nice that the mental ray oclusion map converts to the corona oclusion map. Ans also the maps in the oclusion slots.

2015-05-27, 12:43:50
Reply #602

racoonart

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Would be nice that the mental ray oclusion map converts to the corona oclusion map. Ans also the maps in the oclusion slots.

you mean that one?

Quote
1.05 - [2015/03/23]
    added support for Ambient/Reflective Occlusion map
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-29, 12:15:32
Reply #603

racoonart

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major new feature: Bitmaptexture -> CoronaBitmap conversion. It's only working (and enabled) in daily builds (of today or later).
Only bitmaps with supported filetype will be converted (jpg, png, gif, bmp, exr, tif, tga). Realworld texture mapping is currently not supported, those maps are also skipped.

Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.09 - [2015/05/29]
  • updated VrayLight directionality conversion using a logit curve
  • fixed: missing VrayLight double sided conversion
  • fixed: legacy mode conversion stopped working due to renamed property
  • added Bitmaptexture -> CoronaBitmap conversion (WIP)
« Last Edit: 2015-05-29, 12:19:44 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-29, 17:13:59
Reply #604

romullus

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EDIT: oh crap, I modified your message instead of quoting! :(
« Last Edit: 2015-05-29, 17:18:17 by DeadClown »
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-05-29, 17:18:39
Reply #605

racoonart

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YOUR ORIGINAL TEXT HERE :X

Easiest method is to include the subfolder in the search path, change this line of code to something like...
Code: [Select]
scripts = getfiles (srchDir + "\\YOURSUBFOLDER\\" + "CoronaConverter_v*.ms")
It would also be possible to make a recursive search through all subfolders everywhere but I cannot type it down right now without testing ;)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-29, 17:21:17
Reply #606

romullus

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Oh, thanks! I shoud've figure it myself, though :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-06-05, 14:41:34
Reply #607

3dwannab

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Instead of creating a new thread, would the possibility of converting VRayFur to the Max modifier be possible? I know the max one doesn't use real world unit (which is kinda sucky) but just enquiring if it's feasible.

Or maybe there's a dedicated CoronaHairFur modifier in the pipeline?

2015-06-07, 11:29:46
Reply #608

racoonart

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Instead of creating a new thread, would the possibility of converting VRayFur to the Max modifier be possible? I know the max one doesn't use real world unit (which is kinda sucky) but just enquiring if it's feasible.

Or maybe there's a dedicated CoronaHairFur modifier in the pipeline?

I think I've never used VrayFur ;) I don't even know if it can be converted to Max fur in some way - but as you said yourself, if the two are working with different units and scattering techniques it might suck anyways. I'll have a look when I have more time.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-07, 11:30:34
Reply #609

racoonart

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some CoronaBitmap updates

Get it here: http://www.racoon-artworks.de/CoronaConverter/CoronaConverter.html

changelog:
v1.10 - [2015/06/07]
  • [BETA] CoronaBitmap: added real world scale mapping, W rotation, alpha source
  • removed the "on" button for legacy mode switching, this functionality is obsolete
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-07, 12:37:30
Reply #610

romullus

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Would be possible to add CoronaBitmap->MaxBitmap conversion too? Would be really useful.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-06-07, 12:42:35
Reply #611

racoonart

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When CoronaBitmap is finished, yes, but currently some things are not working properly yet. I want to wait until everything is in there and conversion can be made reliable enough.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-08, 00:53:45
Reply #612

janis7050

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Hi, thank you for the great plugin, but I have problem with '' getCoronaVersion''. It say that I have 0/0/0 version... I use Corona V6 and converter dont let me to convert from vray to corona :/
Please help me..
Thank you :)
Janis

2015-06-08, 01:18:12
Reply #613

racoonart

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Yes, the version you have is not compatible with A6. You will have to use the one that is bundled with the A6 installer (should be in your 3dsmax/scripts folder).
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-08, 01:26:30
Reply #614

janis7050

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Yes, the version you have is not compatible with A6. You will have to use the one that is bundled with the A6 installer (should be in your 3dsmax/scripts folder).

Thank you very much! :)