Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 210303 times)

2017-04-07, 20:39:02
Reply #120

romullus

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bidir+VCM is crashing with interactive probably also in 3dsmax plugin, [..]

Can confirm that :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-04-08, 22:06:57
Reply #121

mp5gosu

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Would you mind to rename the GDrive folder "Weekly" to something like "Corona Weekly"?
This would really help to keep things organized if we integrate the folder in our own GDrive shelves.

Nag request, I know. :)

2017-04-09, 19:04:00
Reply #122

sonnar

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I noticed the difference in HDRI exposure between A6.3 (and earlier) and beta, it looks like there is +1EV in beta for HDRI. Is this normal? Other light sources like sky/sun and light remain the same.

2017-04-10, 05:02:20
Reply #123

Shawn Astrom

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So far the latest beta from 4-7-17 is running real nice :)

- Shawn

2017-04-10, 08:50:14
Reply #124

Allertaler

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I do not know if it has already been mentioned: The noise shader in the bump channel does not look good at all:

> [test B1 noise.jpg] noise shader in bump channel
> [test B1 noise bitmap] the same noise, but as a bitmap
> [test B1 noise displ] noise shader in displace channel

Whether it was so in version A6, I do not know. Since I could not use any noise shader in A6, because Cinema always crashed.

Corona Beta 1 from 2017-04-07
« Last Edit: 2017-04-10, 08:54:17 by Allertaler »

2017-04-10, 10:23:09
Reply #125

fabio81

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the EXR files (32bit) is clamped without lut. It's possible have as 1.6 3ds max? (LUTs do not clamp the Final Image)
thanks

2017-04-10, 10:36:01
Reply #126

Aenard

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Hi,

Quick update here too, "Render only masks" doesn't work here, it just renders everything even when checked. Tried two basic scenes, same results, but i might be missing something.
Otherwise no problem and fantastic job as usual !

2017-04-10, 14:07:54
Reply #127

fabio81

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I continue to have GI problems and splotches .. enclose the scene maybe can serve

Alpha 6.3 works well
« Last Edit: 2017-04-10, 14:13:07 by fabio81 »

2017-04-10, 15:31:05
Reply #128

CBAS VISUAL

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Hi,

Quick update here too, "Render only masks" doesn't work here, it just renders everything even when checked. Tried two basic scenes, same results, but i might be missing something.
Otherwise no problem and fantastic job as usual !

Same.

2017-04-10, 15:57:50
Reply #129

synolog

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I continue to have GI problems and splotches .. enclose the scene maybe can serve

Alpha 6.3 works well

Hi, are alpha 6.3 UHD cache parameters same as beta1?  In beta1 using preset animation flickerfree and precision 4 renders perfect. Seems like more sensible to light.

2017-04-10, 16:05:51
Reply #130

fabio81

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I continue to have GI problems and splotches .. enclose the scene maybe can serve

Alpha 6.3 works well

Hi, are alpha 6.3 UHD cache parameters same as beta1?  In beta1 using preset animation flickerfree and precision 4 renders perfect. Seems like more sensible to light.

the beta seems different from the alpha of 6.3. with the same parameters,  it produces GI problems and spotches. Using the animation method flikering increase the times.

2017-04-10, 17:02:20
Reply #131

Nikola

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I continue to have GI problems and splotches .. enclose the scene maybe can serve

Alpha 6.3 works well

Hi, are alpha 6.3 UHD cache parameters same as beta1?  In beta1 using preset animation flickerfree and precision 4 renders perfect. Seems like more sensible to light.

the beta seems different from the alpha of 6.3. with the same parameters,  it produces GI problems and spotches. Using the animation method flikering increase the times.
Hi, there were changes connected to the way of settings the UHD cache parameters in Core. So we probably introduced some bug into plugin when we integrated the new version of Core. I am looking on it more now.

2017-04-10, 18:44:13
Reply #132

Nikola

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Confirmed, can be easily fixed in next beta daily build probably on Wednesday.

2017-04-11, 21:35:28
Reply #133

Lamarc

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Bugs:

- sphere object renders Material upside-down. As soon as you convert the sphere to poly object - UV is correct again. Just in combination with corona-bitmapshader
-Material Projections are upside-down with bitmap shader as well
-while using corona-bitmap for textures in bump channel - renderer ignores materialprojection completly for the bumpchannel. Works fine with regular c4d texture

-is the round edges shader suppost to round "edges" even where it might make no sense like with overlapping objects? you have two seperate objects and where they intersect each other there happens to be some rounding - idk if that is ment to be like that but is cool in some way. Saves you from booling stuff

What is the actual advantage of using corona bitmapshader? I just know that from Octane where you can basically tune ram usage if you dont need rgb and just use brightness values or things like that.

Ive added some screenshots and a zip containing the c4d project with all 4 possible Bugs

2017-04-13, 10:07:17
Reply #134

digitaluka

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Not sure if anyone has found this out or everyone knows about it except me. If you enable Cinema 4D's 'Interactive Render Region'  you can actually see your changes update. It's a little slow but still handy for small stuff.