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Messages - AM_visualization

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16
[Max] General Discussion / Re: system low RAM
« on: 2017-11-09, 00:37:30 »
I am not sure if those elements aren't tied to denoising (so invisible to user).

Anyway, even without those "elements", that would be damn 20GB for 40k polies.. so something is very wrong, even though Corona is super hungry renderer.

Btw, does it throw this message if you restart 3dsMax and hit render first time ? There is big issue with Corona where it won't flush all the data from subsequent renders, issue that's apparently tied to 3dsMax but one that we have to live with for now.
You can try exporting the scene to Corona Standalone to see the actual 'cost' of scene without all the 3dsMax garbage.

Nonetheless hopefully this can be solved in future as other renderers found some way to flush this data.

i will try with the standalone, but how have you said i noticed that the message of low ram appear during denoising..

17
[Max] General Discussion / Re: system low RAM
« on: 2017-11-09, 00:00:09 »
Seems like you got a bunch of render elements eating up 6,9GB

Hi, is the first things that i control....but there isnt any render elements, only alpha in frame buffer

18
[Max] General Discussion / system low RAM
« on: 2017-11-08, 23:41:31 »
Hi,

i've a question, is possible that i out of ram with this simple scene?
there are only a few boxes and i rendering VR mode 8k....any suggestion....

19
General CG Discussion / Re: 3d model viewer for ipad
« on: 2017-10-25, 10:17:32 »
hi thanks for your help, i ve found usefull a360 is symple and works well

20
General CG Discussion / 3d model viewer for ipad
« on: 2017-10-19, 18:16:29 »
Hi,
anyone know how i can show a 3d model through ipad?
i need to show to my client a very simple cocept colume of house, unfurtunatley i cant usa my pc or laptop but only my ipad pro...
some guy can suggest any app that does the job?

THANK YOU

21
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-18, 10:55:32 »
For me on my workstation with 2x 2630 v3 (i think) all the isage of cpu during rendering is working fine using RC8..
i will try with the new v4...

22
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-10, 22:44:59 »
now i have another problem, i'm tring to move a corona camera by the tab of move but all the number ar blinking and i cannot change nothing...

Is your camera's cone set to other than none? If so, set it to none and see if that helps.

i can move the camera only when the cone i never show..
set your target distance to 20 feet or more and try again.

here there is a video to show you what happens..:)

23
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-10, 17:10:35 »
now i have another problem, i'm tring to move a corona camera by the tab of move but all the number ar blinking and i cannot change nothing...

Is your camera's cone set to other than none? If so, set it to none and see if that helps.

i can move the camera only when the cone i never show..

24
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-10, 15:57:52 »
@guys with values resetting to 0,00 - what is your decimal symbol in Windows settings?
win10 - https://www.isunshare.com/windows-10/customize-numbers-format-on-windows-10.html
win7 - http://ccm.net/faq/13460-windows-7-decimal-symbol-replaced-by-a-comma

Is it point (.) or comma (,)? There were some similar issues in older versions of Corona, and maybe this is related.

from 1.6 i had this kind os issue, in windows to separate decimal i use point, sometimes in the rollout rendering tab and also in the modifier tab it switch to comma...

now i have another problem, i'm tring to move a corona camera by the tab of move but all the number ar blinking and i cannot change nothing...

25
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-24, 21:09:16 »
Hi, in the last daily have you maybe change all the name of the preset material texture?

Yes they did. Assets names were shortened by users demand.

any suggest to relink all the new name?

Rc 1, still, assigning materials from matlib takes
A lot of time, up to 10 seconds even...
Any news on that matter?

i'm using max 2016 and rc1, drag material into slate is working good...

26
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-09-24, 16:24:01 »
Hi, in the last daily have you maybe change all the name of the preset material texture?

27
Gallery / Sample apartment
« on: 2017-07-10, 15:41:26 »
hi,

i want to share my last project, all the design is made following up the guidline of teh seller, hope yiou enjoy it any advice is welcome.


cheers

28
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-09, 10:30:05 »
Maybe a bug?i cant see the light in the reflection....

29
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-05, 11:10:01 »
little comparsion....pretty tha same with the last two DB.....i told a lie:)

30
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-03, 07:34:47 »
can you post some comparison?

i will it

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