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[Scatter] I need help! / Re: Light material vs self illumination
« on: 2023-07-11, 23:39:22 »
Thank you for that..let me give it a go
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The Mograph Cloner and generate more clones on top of other clones. Maybe that might help you in this case. There is a very nice sand material in Cosmos.The footprints was the second part of my question.. im thinking displacement using the decal would be easier..what would you propose
How will you make the footprints? Displacement? Object Deformer?
It will depend a lot on how closely you will see this texture. Look for PBR textures, to see from afar it's perfect. If you are going to take a close-up, replicate some grains with the Corona Scatter over the sand texture.Its very closeup,will try using two bitmaps as Stefan suggested but i also like the idea of scattering over a texture. i will attempt both to see how each yields
"When you propose coloured grains you mean i use actual geometry?"Thank you Stefan, will work on it today.. basically i need a very good bitmap with ultra fine detail
no geometry, i mean a bitmap texture for color, and another bitmap for the ultra fine displacement
(dont use noise this tends not to work good with very fine details)