Author Topic: Outline render  (Read 8483 times)

2014-04-16, 14:35:22

furtonb

  • Active Users
  • **
  • Posts: 22
    • View Profile
Hi guys,

I'm wondering how to create this gentle stroke around objects with Corona, since it doesn't support Ink'n paint materials.

It's not a question of life and death, but any replies will be appreciated. :)


Original project can be found here, made by Ion:


2014-04-16, 15:19:22
Reply #1

burnin

  • Active Users
  • **
  • Posts: 1537
    • View Profile
subtle fresnel effect (+ black/dark/colored reflections) or edge in post

2014-04-16, 16:55:55
Reply #2

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12752
  • Marcin
    • View Profile
In the pictures you posted it looks like the geometry is simply white on the outside and black on the inside...
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-04-16, 17:37:49
Reply #3

furtonb

  • Active Users
  • **
  • Posts: 22
    • View Profile
burnin:

Thanks for the advices, I can achieve the desired look with them. :)

maru:

Yes, the geometry is simply black and white, in front of a white background, this is why you cannot see the contours of the hemispheres that build the form up.
My question is towards the red highlighted part, if there was a way to have this effect with Corona, without any postproduction.
(Maybe this should go to the general CG topic, I don't know.)

2014-04-16, 18:31:01
Reply #4

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12752
  • Marcin
    • View Profile
Oh. I would try with a custom falloff map in diffuse slot.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-04-16, 19:28:46
Reply #5

furtonb

  • Active Users
  • **
  • Posts: 22
    • View Profile
Thank you maru, I wasn't aware of this ability of the falloff map... :D

I attached the structure of the material as well, in case anybody wants to create something similar in the future.

Thanks again, for both of you!


2014-04-16, 20:11:45
Reply #6

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12752
  • Marcin
    • View Profile
What is the purpose of AO here?
You can also experiment with an object that has no thickness and a CoronaFrontBackMap. :)
« Last Edit: 2014-04-16, 20:16:37 by maru »
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-04-16, 20:21:52
Reply #7

furtonb

  • Active Users
  • **
  • Posts: 22
    • View Profile
Making a slight brownish (or any colored) tone in the shadows (yeah, it happened to be too weightless to notice in this case, but this wasn't my final composition). For further explanation take a look at the attached picture.

Other workarounds are welcome!

2014-04-16, 20:35:02
Reply #8

furtonb

  • Active Users
  • **
  • Posts: 22
    • View Profile
I wanted to make a closeup shot (see attachment), that needed some thickness, so the FrontBack map didn't even come to my mind...:D but it has my attention now, thank you:)

2014-04-24, 15:23:46
Reply #9

Alessandro

  • Active Users
  • **
  • Posts: 323
    • View Profile
    • DotLab Srl
Oh. I would try with a custom falloff map in diffuse slot.
Great solution Maru! :)
My Ducati or a render with Corona.....mmm, hard question!