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« on: 2023-10-04, 23:46:34 »
Hi,
I have upgraded my setup from Ryzen 3900x to TR3960x (which in Corona benchmark is around two times better), and quite fast I have noticed repeating issue.
I run Windows 11 with max 2024 and Corona 10 hotfix 1.
My CPU usage vary on the currently used shader. I am talking about both, interactive and production renders. I usually use Corona Physical Material and I of course use some legacy, but converted, shaders with Corona Bitmaps. This problem appears between two Physical Materials in this case, but it also occurs with legacy ones.
I attach the screenshots of the shaders. Those are not very complex ones, those are fabrics, but usually with the displacement. On trail and error I have found that removing displacement solves the CPU usage clamp, and it goes up to 100%, with only displacement plugged in - same results, usage clamped.
Shader number 1. has the lowest displacement value in size, and renders with 100% CPU usage. Shader number 2 and 3 have more intense displacement and goes respectively 50% and 65% CPU usage on both interactive and production. I Do use 2 or 3 px displacement resolution in scene settings.
Is this case a known way the renderer works, or am I missing something?