Been trying to make some nice mist with the volume material. For the most part, it works the way I want it to. (Comparing the reference photo to my mockup scene. Pretty close.)
There is however one thing that is bugging me, and that is the hard edge of the vol mat that seems impossible to get rid of. (Look at the volumetrics element.)
The Boundary published
this blog post where they use a displaced mesh to get a more blurred, or rather jagged, edge. That is one way of doing it, but a rather unpractical one for large scenes.
I have tried using falloff- and other maps. It works on simple objects, but not obejcts like the one in my scene.
Is there some other way I have overlooked?
It would be great if the material had a "soften edges" checkbox - either tied to a distance from the edge, or a as value of pixels in the render.
And while we're on this topic: Do you think it would be possible to add a "clip fog object at camera position"-checkbox, so you'd never have to worry about your camera entering the volume object? (Either that, or just make it work even if the camera is inside the object.) :)